Levelling up used to be just for RPGs, yet it's now the most ubiquitous mechanic since ‘Lives’.
Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
Activision has sent in the lawyers and closed down a King's Quest fan project, The Silver Lining.
This week saw a demo for the much anticipated Supreme Commander 2 hit Steam, so we've decided to blow the dust off the ol' ACU and find out whether SupCom 2 really is as Supreme as it claims to be.
We sit down for a chat with Jim Vessella, producer for the upcoming Command and Conquer 4. Why does the game need a constant 'net connection? Why is the Tiberium saga being finished? Why does Joe keep talking about garlic? Answers within!
With a persistent online RPG system, respawning bases and a new class-based gameplay, this is C&C as you've never seen it before. We take a long, hard look at what is going to be the last game in the series to see if the Tiberium Saga is getting the send-off it deserves.
EA has revealed that if you want to play the upcoming Command and Conquer 4 then you'll need a constant 'net connection.
One of the most talked about things to come out of GDC this year was a look at Achron - the multiplayer RTS game where players can travel back and forth in time. In development for more than a decade, we take the time to catch up with Chris Hazard, Achron's lead designer.
Electronic Arts' digital-only expansion to Red Alert 3 has been kicking up a storm lately thanks to a totally new campaign and gameplay style. Now, we take a look to see if Uprising is worth fighting for or if it's just plain revolting. Check out our review for our thoughts.
EA Phenomic's latest PC exclusive strategy game certainly isn't afraid to shake things up a little - but can this online card-based RTS manage to make a stir in our hearts too? We take a close look at the latest game from the makers of Settlers to see what's what.
Abandonware is a complex topic and the legality of it has been the cause for many a court case. In an effort to clear things up we examine the different types of Abandonware, as well as listing some of the best abandonware games that you can currently download.
EA is putting some of the final touches to the new Command and Conquer: Red Alert 3 expansion now, so we're taking a look at it. With four new campaigns, a new challenge mode and an expanded cast of memorable nobodies this could an expansion worth revolting for.
Square Enix has confirmed that it will be publishing Gas Powered Games' next title, Sup Com 2.
It's been a long time coming, but finally one of the most revered RTS games of all times is getting a sequel. It's kept the tongue-in-cheek unit design and the full-motion video, but has it managed to keep the playability and sense of humour too? Let's see...
Command and Conquer: Tiberium, the new squad based shooter from EA Westwood, won't be hitting shelves until 2010 it seems. Shame.
As Kane's Wrath prepares to launch on Xbox 360, we chat to executive producer Jim Vesella about the future of the C&C franchise, working with Joe Kucan, the difference between PC and console RTS games and how Red Alert 3 is shaping up...
It's competition time again at bit-tech and this time we're teaming up with the developers of Sins of a Solar Empire to offer you a chance to win some really cool prizes, including a new top of the range soundcard!
Volker Wertich isn't a name you often hear bandied about, but since he created the original Settlers and Spellforce games we figured he might be more than deserving of our ear - especially when it comes to his new, just-announced RTS, Battleforge.
All gamers have had an idea for a game, but many don't know how to launch their ideas off the ground. Now, Mark Morris of Introversion kicks off a new series examining how to launch your own independent studio.
Sierra has confirmed that the multiplayer and co-op sections have been cut from the upcoming Prototype.
Kane may be evil, but we can't get enough of him or Joe Kucan. Imagine our glee then that C&C3 is getting a Kane-centric expansion already - and a violent one at that! Of course, whether the game is any good or not depends on more than just cheesy FMV mission briefings...
Are massive 4x, turn-based, old-school strategy games your thing? No? Well, nevermind then. What about you? Yes? Well, walk right this way then sir, because Lost Empire: Immortals may just be your cup of tea...
Andy takes a gander at Sins of a Solar Empire, the new multiplayer focused RTS and simulation from Stardock. Will Andy return to us as ruler of a galactic empire, bringing good tidings of the game - or will we shoot him and the game both out the airlock?
Sierra started things with World in Conflict and Sega has now upped the ante with Universe at War. Conflict is a growth industry it seems. Is Sega's new RTS any good though, or has the ball been officially dropped? Let's find out...
Sierra Entertainment has announced that the awesome World in Conflict will be coming to both Xbox 360 and PS3 later this year.
We've teamed up with Kalypso Media to bring you a chance to win a free game and top of the range soundcard. All that we're asking is the answer to one simple question!
It's official. Command and Conquer: Red Alert 3 is a go and all eyes are on EA as they make a sequel to the best RTS ever crafted.
In a frank admission of failure, EA's CEO has admitted that some acquisitions the company has made haven't turned out very well.
It isn't looking good for PC gamers as it is revealed that of all last years games sales, only 14 percent of them came from PC titles.
Last year was one of the best years in gaming that we can remember - but what is it exactly that makes a great game? We put our minds to the task and come up with ten rules and examples that divide the classic games from the crap ones.
The Conflict series has gone from strength to strength in the last few years, shipping more than six million copies over five games. Now, we go hands-on with the latest instalment in the series, Denied Ops. Billed as the ultimate casual FPS, Denied Ops could be a slice of co-op greatness.
The Writers Guild of America has, for the first time, seen fit to award writers of computer games. Check out the nominations within.
Simon Hill, designer for Outerlight Software, takes the stage this week to discuss trends in game difficulties. Are games becoming too easy, or are players just getting better? Can developers ever really balance frustration with satisfaction?
This year we didn't just get graphics cards and computer games in our Christmas stockings - some of us got books too. So, in an attempt to prove that the internet hasn't killed printed media, we take a look at some of the best and worst books about gaming available!
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.
As part of a new series, Joe Martin has a chat with Rob Yescombe, screenwriter for Haze, and Martin Lancaster, writer for Crysis, about the process of writing first-person shooters and some of the problems involved.
Joe Martin talks about episodic distribution and how to use it to revive the adventure game genre. Can episodic gaming be a success?
New bit-tech Staff Writer, Joe Martin, introduces himself and talks about the problems fanboys pose in our industry.