Beats Epic with 90-10 revenue share.
IWGB forms dedicated branch.
Which powers... well, almost everything.
Lets you feel virtual objects.
Aims to tempt developers.
Promises individual finger tracking.
Builds on top of Vulkan.
'Full games, not experiments.'
Renews focus on VR content.
For some reason not jointly.
No Daydream support yet, though.
Boasts 500,000 sold, too.
Pins its hopes on Vive success.
Clever little workaround.
No word on total sales, though.
Shows off Unreal Engine 4's chops.
Limited quantities available early.
© Copyright bit-tech