CryEngine 5.5 released, CryEngine 5.6 to drop 32-bit support
Crytek concentrating solely on 64-bit targets.
Crytek concentrating solely on 64-bit targets.
Due out starting early next month.
Aims to unlock Tensor, RT core functionality.
ICO hands down maximum penalty possible.
Introversion's Mark Morris has gone through how to develop an idea, prototype it and approach publishers. Now, you're ready to negotiate a deal and Mark is on hand to give you a guide on what to expect, complete with some entirely fictitious examples...
As Kane's Wrath prepares to launch on Xbox 360, we chat to executive producer Jim Vesella about the future of the C&C franchise, working with Joe Kucan, the difference between PC and console RTS games and how Red Alert 3 is shaping up...
Sins of a Solar Empire was one of the sleeper hits of the last year, and the game became a favourite of anti-DRM types who appreciated the lack of copy protection and online distribution. Now, we catch up with company co-owner Craig Fraser and have a chin-wag...
Volker Wertich isn't a name you often hear bandied about, but since he created the original Settlers and Spellforce games we figured he might be more than deserving of our ear - especially when it comes to his new, just-announced RTS, Battleforge.
Battlefield: Bad Company ruffled a lot of feathers recently when DICE said it would be charging players for access to certain weapons. When DICE changed its mind there was a sigh of relief though - now we chat to Jamie Keen, the man behind the game, to get the full story.
Age of Reckoning is the new MMO based on the Warhammer franchise and we've been lucky enough to bag an interview with producer Josh Drescher. Find out what he has to say about Warhammer, the fall of Iron Lore Studios and trying to topple World of Warcraft.
We recently interviewed Doug Dodson, the CTO of premier PSU maker PC Power & Cooling, about his thoughts on the industry, enthusiasts, where the humble power supply is heading, his own designs for modular units and his quips on Ultra's modular patent!
At a recent Electronic Arts showcase, Battlefield Heroes was the surprise hit of the show - pulling fans away from other games to have a go at the new casual-focused, cel-shaded shooter. We caught up with executive producer Ben Cousins during the show to find out more.
It's almost three years since we last interviewed David Kirk, Nvidia's Chief Scientist. And with everything going on in the industry right now, it was a great time to catch up with him to find out where he sees the industry going and how Nvidia will be part of that.
We got a chance to sit down with Chet Faliszek recently, writer for Valve's upcoming co-op zombie game Left4Dead. We quizzed him on all sorts of topics from how the game works to what he'll do when the zombies attack - find out his answers here!
Yoshinori Kitase was the director of Final Fantasy VII, so it's hard to get much more powerful in this business. Now, as the prequel to FFVII launches across Europe, we sit down with him and discuss Crisis Core and why exactly he's so big in Japan.
Epic's Mike Capps isn't a big fan of the Wii, as shown in a new interview where he labelled the console nothing more than a virus.
Introversion's Mark Morris is at the microphone again, sounding off about how to start up your own development studio. Last time he covered the basics of forming an idea and developing it.
What does Peter Moore think games are good for? Well, world peace for starters and a lot more besides!
Shortly after our hands-on preview, we got a chance to catch up with Thomas Vu, producer for Will Wright's Spore, to put all sorts of questions to him. Find out what Thomas thinks of DirectX 10, creationism, the girl market and, um...probing.
Mark Rein has spoken about how he thinks consoles are killing the PC market through larger audiences and sales.
We recently had a chance to talk to Mark Rein, VP for Epic Games, at the European launch for Unreal Tournament 3. Over the course of many beers, we discussed the PS3, PhysX and the future of Epic - so check out the interview inside.
We take an exclusive look at Kane and Lynch: Dead Men, the new game from the makers of Hitman. We get a hands-on with the new multiplayer, an exclusive look at some singleplayer levels and an interview with some of the team. In other words, we've been very busy.
IDF FALL 07: Gordon Moore, the father of the microprocessor and the industry's pace maker, joins in IDF's 10th year celebration.
On Thursday, we popped up to Birmingham to see the opening of Omega Sektor, the UK's largest LAN gaming centre, to check it out and see if it can bring back multiplayer gaming as a social event.
We chat with Ageia's Michael Steele and Dan Forster, who showed us a few of the new PhysX supported games and let us know just what they think about Crysis and John Carmack's recent comments.
Love it or hate it, digital distribution has become a huge part of the gaming industry and will stay that way. So we decided to take a sit down with the guys at Valve to hear where the biggest platform - Steam - is heading.
Last week, we had the chance to sit down with Roy Taylor, Nvidia's Vice President of Content Relations. We talked about the The Way It's Meant To Be Played developer relations programme, DirectX 10 and some of the games coming out very soon.
We get a chance to have a talk with Robert Krakoff, a.k.a RazerGuy, the man responsible for some of the best gaming equipment on the market and ask him about where the PC gaming world is heading.
AMD's Vijay Sharma has squashed rumours that R600 would be switched to a 65nm process because of serious current leakage. He also confirmed that the company's AGP bridge chip works with R600 family GPUs, too.
In an expose online, the team complains about the lack of polishing time for the title, but says that number three will be better.
CES 2007: Crytek has unveiled more details from its upcoming FPS, Crysis, at this year's CES. There are new videos, developer commentaries, interviews and screenshots. Oh yes!
The second Medieval: Total War game is here, and it promises to be more ravishing, more brutal and more tactical. Is this the RTS of choice for the Yuletide season? We polish off our armour and charge right in.
The ultimate football management game is back, bigger and better than ever before. Say goodbye to your life, now. Tuck into our Football Manager 2007 review.
Jack Tretton of Sony recently conducted an interview with Next-Gen where he talked everything PS3, from Blu-ray to units ready for release.
We've got 5 copies of two new Vivendi games Caesar IV for the PC, and 50 Cent Bulletproof for the PSP to give away. Jump in, answer the question and win yourself a copy.
There have a been a few Roman city builders in recent months but the King (well Emperor) is finally back in town. Friends, Romans, Countrymen, lend me your ears (and keyboards) - I present Caesar IV.
In a recent interview with Game Informer, Crytek's CEO Cevat Yeril talked about the upcoming blockbuster.
We take a close look at some of the top titles due to make it onto your PC in the coming months. We preview: Lego Star Wars, Dark Messiah: Might and Magic and Caesar IV.
NVIDIA has released a beta driver enabling Quad SLI with a pair of the recently-released GeForce 7950 GX2's.
The Home of Chrome: a dedicated professional gaming training facility in Sweden which is also the home of all-girl clan, girlz 0f destruction. Marketing front or Girl Power? We flew to Stockholm to find out.
Microsoft CEO Steve Ballmer has banned the use of iPods and Google Search in his household. Daddy's worth $12 billion though, so don't feel too bad for them.
The official release date, and the minimum / recommended system specs for The Elder Scrolls IV: Oblivion, are revealed by the developers. Prepare for an upgrade (or to buy an Xbox 360...)
As the Canadian graphics guys launches its new mainboard chipset into the market, chaps from the chipset arm of the firm talk to us about the design of the platform and its future direction.