Review Apex Legends Review
King of the hill.
21 percent full-year growth.
Could finally replace lithium-ion.
15 times faster machine learning performance.
We ask VIA just about everything - its past, its changes, and where PCs are going.
After two years in development, we discuss the Eee Keyboard with Asus' Engineers.
We chat to AMD about how it helped Robert Rodriguez and co. create the new movie Predators
We get deeply techy and quiz Asus PMs about its new Ares graphics card and Immensity motherboard.
We chat to Sweden's premier case makers, Fractal Design, about its future designs.
We ask Lars if he's got any advice for getting a job in the tech world, and how he got his
We preview the Asus Immensity, a concept board with a built-in mid-range GPU.
Next for Made in the UK Week we chat to Curve Studios, who are currently working on a PSN platformer called Explodemon. We try to find out what it's like to be a UK-based developer working in a global industry and what the team thinks of digital only stores such as PSN.
Gaming legend Peter Molyneux speaks about his upcoming title, Fable 3, including Project Natal integration, episodic content and a world inspired by Charles Dickens. He also shares his thoughts on why games need to be more emotional to evolve and involve players.
Microsoft briefed us on the ways it sees gaming developing, focusing on multi-player, touch-screen gaming and making development easier for small studios and bedroom coders. We take a look at its touch-screen concepts and XNA program.
We sit down for an in-depth talk with AMD's Worldwide Developer Relations Manager, Richard Huddy, to talk about AMD's relationship with PC game developers, and we probe his thoughts on DirectX 11, consolification and more.
In a race dubbed 'the core wars', manufactures are stuffing more and more cores into CPUs. While more can only be a good thing, there's little point if the software they are running can't use them. Microsoft shares with us a possible piece of the puzzle to making full use of multi-core CPUs.
We sit down with EA's Matt Turner to talk about Army of Two: The 40th Day, which sees players once more cast as mercenaries Elliot Salem and Tyson Riggs as they try to escape from Shanghai. We talk about the morality of wartime fist-bumping, playtesting and, um, whisky.
The Mozilla Foundation has launched a page which allows users to check their installed plugins to find vulnerable or outdated versions.
We sit down with Frank Dolmans, one of the designers for Ship Simulator Extremes. We ask him about the challenges of building a realistic weather generator and how the sim genre is holding up lately. Also, a picture of Harry - just because we can.
We sit down with the Shattered Horizon team over at FutureMark, quizzing them about the challenges of making a FPS in zero-gravity, creating a believable sci-fi game and using lighting engines to create a unique atmosphere in a game. Check it out!
Out at GamesCom 2009 we sat down with Rebellion's Tim Jones to see how the new Alien versus Predator is shaping up and whether there'll be a new Judge Dredd game any time soon. Check out what he had to say, as well as what he thinks of gory games, within.
We sit down for a chat with Mark Darin, the lead designer on the new Tales of Monkey Island series and all-round MI fanatic. We quiz him on why the series moved to 3D, what the secret of Monkey Island really is and whether or not he fights like a Dairy Farmer.
We sit down with Valve's Chet Faliszek and have a good ol' natter about Left 4 Dead 2, what Valve thinks about the recent Steam boycotts, how to tell a good story in a multiplayer game, and why Doug Lombardi can't be trusted with grenades.
Phil Schiller, VP of Product Marketing at Apple, has said that Jobs' planned end-of-June return is still on.
The group which represents ISPs in the UK, has rejected calls for them to cut off users who repeatedly share copyrighted material.
An alliance of UK creative industries will today urge the Government to take action against illegal file sharers.
Zeno Clash bowled us over with its clever story and surreal setting. Now, we catch up with the brains behind the mental world of Zeno Clash to try and find out how the beautifully unreal world of Zenozoik was finally realised, as well as what might be next for ACE Team.
It's been just over 20 years since the first Final Fantasy game was released, so we catch up with Yoshinori Kitase and Takeshi Arakawa to discuss the latest game in the series, Dissidia, and where the Final Fantasy franchise is going from here.
Rumours suggest that AMD won't be producing a reference Radeon HD 4890 X2 card, but partners are working on their own designs.
One of the most talked about things to come out of GDC this year was a look at Achron - the multiplayer RTS game where players can travel back and forth in time. In development for more than a decade, we take the time to catch up with Chris Hazard, Achron's lead designer.
Tale of Tales' The Path has proven to be a divisive game for players, with many struggling to understand it while others (like us) laud the game for vision and originality. Now we catch up with the lead designers of The Path to see what they think about the 'games as art' argument.
AMD claims that business isn't run on benchmarks, and describes Intel's Nehalem architecture as "the sincerest form of flattery".
If you want to put some questions to Patrick Liu from DICE about Battlefield 1943 then let us know here!
We've been chatting with Sega recently, mainly about Grindhouse, Quentin Tarantino, and how much the Daily Mail is going to hate the new House of the Dead game. Just how controversial is this new Wii shooter? We put the question to Headstrong Games.
It's time for us to put our feet up, loosen our belts, let out our guts and gorge on cheesecake. We've got seven of the best and worst cheesecakes from Marks and Spencer, Sainsbury's, Tesco and Morrisons - now it's time for a taste!
The new Tomb Raider game is on the horizon. So, as gamers everywhere get ready to get hands-on with the virtual Ms. Croft, we sit down to have a chat with the real thing and see what Alison Carroll thinks about being the latest model to play Lara and what the fans think of her.
Already a hit in Germany, Drakensang is poised for release over here so we catch up with the developer behind this epic fantasy RPG to see what they make of where the industry is heading and what they reckon to the competition. Also, we talk doughnuts!
We managed to catch up with Roy Taylor, Nvidia's vice president of content relations and head of the marketing sub-committee for the PC Gaming Alliance, to talk about some of the challenges PC gaming faces over the next few years.
Whilst doing the rounds at i34, we had a chance to speak to Julian Gerighty, the Editorial Content Director of Ubisoft Shanghai, about his studio's upcoming console RTS, Tom Clancy's End War. On forbidden ground by bringing an RTS to the consoles, we find out more about this voice controlled strategy game.
While out in Hong Kong we had a chance to ask some questions of Richard Liu, the Senior Director of Motherboard Division at Asus. With Nehalem and X58 just around the corner, Nvidia potentially exiting the motherboard chipset market and a global economic downturn in full swing, there was plenty to talk about!
We interview one of Bethesda's top men, Pete Hines, and get the low-down on Bethesda's post apocalyptic FPS RPG. If you want to know why the game is leading on the Xbox 360 or what the plans are for downloadable content, then you've come to the right place.