
Review Zotac Gaming GeForce RTX 2060 Amp Review
Another £350 RTX 2060 runs the gauntlet.
Shift will come in around six months.
GeForce 8 and 9 series reach end-of-life.
Bohemia Interactive has announced ARMA 3, confirming DX10 graphics as minimum.
Lastest Futuremark benchmark will be launched this September, announced very soon.
Eidos has revealed the system requirements for Just Cause 2, which won't support Windows XP.
An alpha build of Firefox 3.7 - the next-next gen browser from the Mozilla Foundation - includes support for Direct2D on Windows 7 and Vista, offloading rendering on to the GPU.
Age of Conan: Hyborian Adventures may have been selling like hotcakes, but the bad news is that the DirectX 10 version needs a bit more work.
Shortly after our hands-on preview, we got a chance to catch up with Thomas Vu, producer for Will Wright's Spore, to put all sorts of questions to him. Find out what Thomas thinks of DirectX 10, creationism, the girl market and, um...probing.
Following on from our BioShock review, we dive deep into Rapture for a look at the gameplay differences between the PC and X360 versions. We then look at the game's graphics under DX9 and DX10 before evaluating performance on a range of graphics cards and CPUs.
Sierra Entertainment has announced that World in Conflict, the highly anticipated real-time strategy game from Massive Entertainment, has gone gold.
Lost Planet is a port of the successful, snow filled 360 game from Capcom which is available in DX9 and DX10 flavours. We grab a copy and see what we can find.
Capcom makes a move to trademark a possible Lost Planet follow-up, lending weight to rumours of a sequel.
We take a look at the DirectX 9 and DirectX 10 versions of the Lost Planet: Extreme Condition demo and compare the two. Will DX10 live up to the hype?
As part of an on-going multiple platform strategy, Capcom will be releasing Lost Planet on the PC by the end of the year. Devil May Cry 4 will also follow.
Valve is adding multi-core processor support to Half-Life 2's Source engine in time for the release of Kentsfield. We travelled to Seattle to talk to Gabe Newell and his team about what this will mean for gamers and hardware geeks, as well as examining a new benchmark tool created to show off what can be done.