Frozen Synapse Community Interview

Written by Joe Martin

July 10, 2011 | 10:12

Tags: #frozen-synapse #frozen-synapse-interview #interview

Companies: #mode-7

Frozen Synapse Community Interview

Dale Wilks: And any chance of a version for iOS devices?

Paul Taylor: Anything is possible in the next half-hour.

Joren Guillaume: Do you think there are many untapped markets left in the game industry?

Paul Taylor: Yes.

Naveen Rao: Did you ever play Syndicate and are there any similarities between that game and Frozen Synapse?

Paul Taylor: Yes, I did play it. I think we mentioned it a couple of times when we were sketching out the concept for the game, but beyond that there aren't really many similarities beyond it being squad-based and having a broadly cyberpunk aesthetic.

Ben Ward: The fact that Frozen Synapse is only available in a two pack has provoked varied reactions from the gaming community. Why did you choose to sell it like that, and do you think it's been beneficial?

Paul Taylor: We wanted to make sure everyone could get a multiplayer game against one of their main gaming buddies - that's important to us. I also think it's definitely been beneficial, selling it this way. Most indie games don't come anywhere near their maximum potential market, so boosting our community like that is always great.

Allan Crabtree: What is your favourite platform to develop a game for, and why?


Frozen Synapse in action

Paul Taylor: I like to develop for the PC, because there are no barriers and because it has the greatest heritage of any platform.

Breck Montague: What are the minimum system requirements for Frozen Synapse? I ask due to the fact that my recent computer died and I'm left with just an AMD Athlon 64 and Nvidia GeForce 6600!

Paul Taylor: It should run on any modern low-end hardware, including broken, old netbooks like mine.

Sophie Keen: What's your perfect gaming snack?

Paul Taylor: I think I answered this in the podcast...but I'll say a Wispa bar. Quietly.

Modestas Narmontas: What's the best game you have played this year?

Paul Taylor: Starcraft 2, if we're talking about big releases. Super Meat Boy if I'm limiting myself to just indie games.

Chris Ward: Did you have any idea that the soundtrack would be such a success?

Paul Taylor: Yes, because as I have mentioned previously, I am amazing. Seriously? No, I never thought it would get this level of response. It has been brilliant and it's just so encouraging for me to see as I start new musical projects.

Ollie Ford: Do you think that David Braben's 'Raspberry Pi' USB sized PC that's been in the news recently will encourage more kids into computer science and the games industry?

*Frozen Synapse Community Interview Frozen Synapse Community Interview
Click to enlarge

Paul Taylor: With projects like that, I want to see the deployment rather than the concept before I pass judgement.

Vincent Wong: Since you're selling the game as a Double Bundle, do you think you'll ever implement a co-operative game mode?

Paul Taylor: It's definitely a possibility.

Samrat Naskar: What is the most common trend amongst game developers? Also how can Mode 7 bring about a more enriching gaming experience to a market that constantly demands more and more futuristic games?

Paul Taylor: Being embittered about something is the most common trend. We'll just keep trying to make games with amazing core gameplay – that's going to be the best thing we can do for gamers.

Andy Hopper: How do you go about even starting the development of a game?

Paul Taylor: Play some games; think about something you want to do better. Plan that out. See if you can do it. Work out how to make it appeal to people and how to present it properly. Those are the first stages.

And that's it! We'd like to thank Paul Taylor for his time and suggest that you check out our Frozen Synapse review or podcast for more information on the game.
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