Aliens: Colonial Marines has quick-time events

Written by Joe Martin

March 12, 2008 | 12:08

Tags: #alien #aliens-colonial-marines #colonial #marines #ripley

Companies: #gearbox #sega

Oh, please God no. Please Gearbox, we beg you not to try and put quick-time events in to the new Aliens game - the combo of dark, brooding horror and 'Simon Says' just doesn't work. What's that? You've already put them in? Sigh.

According to a recent playable preview of the new Aliens: Colonial Marines over at GamesRadar, quick-time events have been incorporated in to the game even at this early stage.

It has quick-time events. But, fortunately, instead of huge button-icons appearing on screen and destroying the brooding atmosphere, subtle colour-coded tinges to the edges of your view will alert you to a required button press,” reads the preview.

If you're unfamiliar with the idea of a quick-time event then allow us to explain; you're watching a cutscene when suddenly a big sign says PRESS LEFT. If you do so then you carry on to the next bit, if you time it wrong then you take a short trip to the game over scene. Or, to describe it another way, it's like having metal splinters shunted under your fingernails.

That said, Colonial Marines is looking good in a number of other areas - there's confirmed four-player, drop-in-drop-out co-op for one. It's also being developed by Gearbox, who won out hearts way back with the Opposing Force expansion pack for Half-Life.

What do you think about quick-time events in modern games? Let us know in the forums.
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