Review Apex Legends Review
King of the hill.
21 percent full-year growth.
Could finally replace lithium-ion.
15 times faster machine learning performance.
Researchers have accurately emulated CRT colour-bleeding, afterimage effects and scanlines in an Atari 2600 emulator.
We sit down with Todd Hollenshead and Paul Wedgwood from id Software and Splash Damage and get hands on with Enemy Territory: Quake Wars, whilst talking about Mega-textures and a Quake movie...
S.T.A.L.K.E.R. has only been out a few weeks, and some writers have barely had enough time to become annoyed with it, but already sequels are in the planning stages.
STALKER, originally suspected of stealing textures from Doom 3 and Half-Life 2, has been proven innocent.
Rumours persist that the recently released STALKER may have ripped textures from Half-Life 2...
A legend before it even hits the shelves, GCS's S.T.A.L.K.E.R. goes on sale this week. Can it possibly live up to the hype and the myth behind its oft-delayed release? Can it take the FPS/RPG genre and do something worth playing?
Allegorithmic has a new technology that it says can make games up to 90% smaller by replacing bitmap textures with mathematically generated ones - and has already seen its technology incorporated by small games publishers. Could this be the future for texturing?
A French company has designed a tool which will allow games developers to design textures that are 70% smaller in file size. Shocked? I couldn't believe it either...
Will Wright showed us his latest game, Spore, last week. We grabbed the pictures, took note of what he said, and now bring Will's presentation to you by virtue of the medium of the internet. Spore is incredible.
It's Far Cry 2 in everything but name, and Crytek's next generation FPS, Crysis, has some of the most cutting-edge graphics ever seen. Click for 18 all-new screenshots and the tech behind them.
ATI's new flagship could now be called Radeon X1900 when released in late January. We talk specification, and NVIDIA's response, the G71.
The Revolution, as with every other next-gen platform, will use displacement mapping. Nintendo have gone and patented some new hardware which optimises the technique.
Not content with bringing HDR to mainstream gaming, Valve are introducing a range of new cinematic effects to their Source Engine: Depth of Field, Motion Blur and more. Day of Defeat never looked so realistic.
Leadtek have a new 7800 GT board which is dubbed 'Extreme'. It sports clocks speeds faster than the standard and a pretty good bundle. We take a look at the card, and see how it performs with the new 78.03 drivers that NVIDIA tell us will fix the texture shimmering issues we've seen previously.
The first official screens of Half Life 2 on the Xbox have emerged. We take a quick look at what appear to be the obvious differences from the PC version, as we gear up for a week of exclusive Half Life 2 new content!
GoldenEye 007 for N64 is fondly remembered by many gamers, but its chunky graphics do it no favours in 2005. Fans rejoice, then, that a talented team of volunteers is working on a mod version for Half Life 2, aptly named GoldenEye: Source.
The latest patch for the tactical FPS game, SWAT 4, downloads advertising textures inserted into the game. Added realism or unwanted intrusion? You Decide.