Time to say goodbye from all of us at bit-tech.net
Welcome challenger. Why not sit down, and play a little game?
Budget in price, mainstream in aspiration.
Our friends at Beyond3D had the chance to sit down with Nicklas Renqvist of Futuremark Corporation, asking some interesting questions about the next version of 3DMark.
Stupified by shaders? Finding pixels perculiar and vertices vexing? Check out our guide to shaders, which will explain all the complex details in a nice and simple manner.
The technical details behind the enhanced Unreal Engine in Splinter Cell: Chaos Theory are laid open.
October 14 2021 | 15:04
In line with recent changes to data protection legislation in the UK and Europe we would like to direct you to our updated Privacy Policy here.