At Nvision, we managed to sit in on Kevin Gee's introduction to DirectX 11 and since then, we've kept our ear to the ground. We've managed to gather a lot of insight into what Gee talked about from various sources inside the industry, so join us as we take a look at what makes DX11 tick.
September 17, 2008 | 08:21We talk to industry luminary Richard Huddy about ATI's work with Microsoft on the Xbox 360. We cover the Xenos graphics architecture in some depth, as well as considering its relative merits against the PS3's RSX chip. What does all this technology mean for us PC enthusiasts?
June 10, 2005 | 08:52October 14 2021 | 15:04