James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
February 5, 2008 | 08:46When we left the story, James had just entered in a competition to have his indie game published on Xbox Live. Now, read the second part to find out how he bagged the prize without winning and completed the transition from dishwasher to game designer.
January 5, 2008 | 06:23As part of a new series of columns by prominent indie and professional developers, James Silva talks about how he moved from being a dishwasher in an Italian resturant to being a game designer. Beware, the story contains ninjas, zombies and dishwashery!
December 5, 2007 | 15:08November 22 2019 | 13:00