Indie developer Cliff Harris is on the verge of releasing a brand new game and is feeling a little bit nervous. With life simulator Kudos 2 set to hit shelves on Wednesday, Cliff weighs up the pros and cons of being indie and tries not to stress himself to death.
September 30, 2008 | 07:15Cliff Harris, ex-Lionhead AI coder turned indie developer, talks us through why he thinks sequels are actually a good thing. Is it possible that EA's endless sequels are a good thing? Cliff thinks so, pointing to his experience at Lionhead as an example...
March 11, 2008 | 07:49Simon Hill of Outerlight Studios tackles the concept of advertising in games and the despicable, dirty nature of designing advergaming. Is there a way out for developers who don't want to place advertising in their games? This column is sponsored by bit-tech.net.
February 21, 2008 | 08:31James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
February 5, 2008 | 08:46December 11 2020 | 17:30