UK Government announces new 'creative industries' funding
Hands out around £20 million.
Hands out around £20 million.
JV blames 'uncertainties' surrounding parent company.
We've heard the talk and seen the logs; now it's time to vote for your favourite!
Is Joe excited about Black Ops 2? No. Now, he's going to explain why...
Joe Martin discusses the possible bankruptcy of UK retail giants Game and GameStation.
Columnist Richard Cobbett asks if the DOTA genre is as exciting as it seems, or dangerously staid.
Columnist Richard Cobbett writes about the spate of reboots on the horizon at the moment.
Critical Hit examines the irrational fears that keep some people away from certain games.
How can games journalists save what little dignity we have left?
Should The Old Republic sacrifice story in favour of balance? We ponder.
Bit-Gamer columnist Jon Wilcox ponders the tools that games use to tell stories.
Is the Xbox 360 running out of steam, and has Microsoft Game Studios lost the plot?
Bit-Gamer's resident columnist has a change of heart regarding the 3DS and ponders the NGP.
Activision recently decided to close Project Gotham developer, Bizarre Creations. We ask why.
Does DC Universe Online really stand a chance at toppling WoW, and does it matter if not?
In the first of a new series of columns, we look at the sales data for Kinect and Move.
In reply to Keith Stuart's blog over at The Guardian about the critical reception to Mirror's Edge, Joe puzzles over the role of the reviewer and whether comparisons between games and film journalism can ever be fairly raised.
Indie developer Cliff Harris is on the verge of releasing a brand new game and is feeling a little bit nervous. With life simulator Kudos 2 set to hit shelves on Wednesday, Cliff weighs up the pros and cons of being indie and tries not to stress himself to death.
Continuing after his recent piracy survey, Cliff Harris wants to ask you a question about how happy games make you and whether choice is always a good thing. Cliff outlines a new pricing model for games based on how happy they make players.
Are all games that phone-home to a publishers server inherently bad? Isn't it possible that in some case copy-protection can be a good thing that can help game design? Cliff Harris ponders how the software that traps us could also be used to free us.
Why do games always cater for the lowest common denominator, wonders Cliff Harris. Why are there no games for educated professionals and why do we have to rely on hacking mini-games in BioShock to explain elements clearly within reach?
Cliff Harris sees a bleak future for the games community. An insular group that purges n00bs, defends violent media and pirates games regularly - the end could be at hand! Thankfully, Cliff has a whole list full of ways to make gaming good again...
Simon Hill, developer for Outerlight software has just finished reading The Byron Report. As someone clearly affected by any changes that may be made because of the report, Simon has a few things to say, first of which is; Who is to blame?
Cliff Harris, ex-Lionhead AI coder turned indie developer, talks us through why he thinks sequels are actually a good thing. Is it possible that EA's endless sequels are a good thing? Cliff thinks so, pointing to his experience at Lionhead as an example...
Simon Hill of Outerlight Studios tackles the concept of advertising in games and the despicable, dirty nature of designing advergaming. Is there a way out for developers who don't want to place advertising in their games? This column is sponsored by bit-tech.net.
James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
Mark Morris of Introversion Software, makers of DEFCON and Darwinia, writes in this weeks developer column about publisher pressure, how all the characters in Darwinia almost had smiley faces on them and why it's good to be indie.
Simon Hill, designer for Outerlight Software, takes the stage this week to discuss trends in game difficulties. Are games becoming too easy, or are players just getting better? Can developers ever really balance frustration with satisfaction?
Rob Yescombe, games writer for Free Radical Design and the mind behind the upcoming Haze, takes the microphone in a new guest column. He asks, just why is it that there are no good TV shows about games and whether this could change any time soon?
Joe Martin has a think about the culture of smack-talk and it's place in gaming as whole, complete with embarrassing stories from his past.
Ron Gilbert has now been officially attached to the upcoming episodic Penny Arcade game.
New bit-tech Staff Writer, Joe Martin, introduces himself and talks about the problems fanboys pose in our industry.
The new version of MS Office brings a lot of different problems to the table, and columnist Brett Thomas thinks it might be a little too different for many users. Is Microsoft expecting too much, too soon from users comfortable with Office? Will workers learn to Tango with the new interface?
Is the online world of blogging turning us all into emotional voyeurs and exhibitionists? How much about yourself are you comfortable revealing? Plenty, it seems.
Whilst we're not alone in loving our gadgets, Chris Caines takes a look at why he won't be replacing some of his faithful technology for a long while. HDTV? The time is not now.
The date is unknown, the place is wherever and the person could be anyone. With a description that vague you just HAVE to read it!
Struggling to impress your friends after buying your brand new PC? Chris Caines is here to take you from lamer to gamer in 10 easy steps. An essential guide that nobody should miss!
They say cheaters never prosper, but we all know that's complete bunk. In fact, if it wasn't for cheating I'd probably have stopped playing games a long time ago.
OK, it's 1:15PM, and I have to be in a meeting at 1:45. It's my turn to do a column, and I've left it until the last minute. Dagnabbit!
Having reinstalled his PC, Chris Caines discovers the information underworld and secret handshakes his way into RSS.
The net-porn generation is here, and not only is smut available online, it's in our games, too. Chris Caines and Wil Harris discuss whether access to pornography is actually any easier than before.
Given technology is designed to make our lives easier, how often do you sit there pleading for something inanimate to work?