Scan 3XS Z170 Performance GTK4 Review

July 14, 2016 | 13:03

Tags: #3xs #core-i5-6600k #polaris #rx-480 #scan-3xs #skylake #z170

Companies: #scan

Fallout 4

Publisher: Bethesda Softworks

Our Fallout 4 benchmark is a 30-second FRAPS recording of a manual playthrough, where our character runs forward through a woodland area just outside the Corvega Automation Plant. The scene is very challenging relative to the rest of the game, with massive draw distances and complex volumetric lighting. This means the results below are not representative of typical gameplay, but rather of the most challenging points in the game. We test at the game's 'Ultra' preset, the highest available, and v-sync is disabled in the game's .ini file.

Fallout 4

1,920 x 1,080, DX11, 'Ultra' settings, FXAA

  • EVGA GeForce GTX 1080 FTW 8GB
  • Asus GeForce GTX 1070 Strix 8GB
  • Nvidia GeForce GTX 980 Ti 6GB
  • AMD Radeon R9 Fury X 4GB
  • Nvidia GeForce GTX 980 4GB
  • Sapphire Radeon R9 390X Nitro 8GB
  • Asus GeForce GTX 970 DirectCU Mini 4GB
  • AMD Radeon RX 480 8GB
  • Scan 3XS Z170 Performance GTK4
  • Sapphire Radeon R9 380 ITX Compact 4GB
  • Palit GeForce GTX 960 Super JetStream 2GB
    • 95
    • 114
    • 81
    • 98
    • 75
    • 90
    • 64
    • 75
    • 60
    • 72
    • 54
    • 64
    • 50
    • 60
    • 47
    • 58
    • 47
    • 58
    • 34
    • 42
    • 33
    • 41
0
25
50
75
100
125
Frames Per Second
  • Minimum
  • Average

Fallout 4

2,560 x 1,440, DX11, 'Ultra' settings, FXAA

  • EVGA GeForce GTX 1080 FTW 8GB
  • Asus GeForce GTX 1070 Strix 8GB
  • Nvidia GeForce GTX 980 Ti 6GB
  • AMD Radeon R9 Fury X 4GB
  • Nvidia GeForce GTX 980 4GB
  • Sapphire Radeon R9 390X Nitro 8GB
  • Asus GeForce GTX 970 DirectCU Mini 4GB
  • AMD Radeon RX 480 8GB
  • Scan 3XS Z170 Performance GTK4
  • Sapphire Radeon R9 380 ITX Compact 4GB
  • Palit GeForce GTX 960 Super JetStream 2GB
    • 57
    • 72
    • 50
    • 62
    • 47
    • 58
    • 42
    • 52
    • 37
    • 46
    • 36
    • 44
    • 30
    • 37
    • 29
    • 37
    • 29
    • 37
    • 21
    • 27
    • 19
    • 25
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Minimum
  • Average

Total War: Warhammer

Publisher: Sega

For this game, we use a custom-made benchmark that shows a heavily populated battle between the Empire and the Greenskins. In the interest of full disclosure, this benchmark was supplied by AMD. This is a DirectX 12 test, and since FRAPS does not currently work with this benchmark we rely on its built-in reporting, which still give us an average and minimum frame rate. We test with the 'Ultra' preset, the highest available.

Total War: Warhammer

1,920 x 1,080, DX12, 'Ultra' settings, MLAA

  • AMD Radeon R9 Fury X 4GB
  • Asus GeForce GTX 1070 Strix 8GB
  • EVGA GeForce GTX 1080 FTW 8GB
  • Nvidia GeForce GTX 980 Ti 6GB
  • AMD Radeon RX 480 8GB
  • Sapphire Radeon R9 390X Nitro 8GB
  • Scan 3XS Z170 Performance GTK4
  • Nvidia GeForce GTX 980 4GB
  • Asus GeForce GTX 970 DirectCU Mini 4GB
  • Sapphire Radeon R9 380 ITX Compact 4GB
  • Palit GeForce GTX 960 Super JetStream 2GB
    • 80
    • 92
    • 80
    • 92
    • 78
    • 92
    • 74
    • 86
    • 72
    • 78
    • 71
    • 82
    • 71
    • 79
    • 69
    • 76
    • 60
    • 65
    • 51
    • 55
    • 30
    • 33
0
25
50
75
100
Frames Per Second
  • Minimum
  • Average

Total War: Warhammer

2,560 x 1,440, DX12, 'Ultra' settings, MLAA

  • EVGA GeForce GTX 1080 FTW 8GB
  • Nvidia GeForce GTX 980 Ti 6GB
  • Asus GeForce GTX 1070 Strix 8GB
  • AMD Radeon R9 Fury X 4GB
  • Sapphire Radeon R9 390X Nitro 8GB
  • AMD Radeon RX 480 8GB
  • Nvidia GeForce GTX 980 4GB
  • Scan 3XS Z170 Performance GTK4
  • Asus GeForce GTX 970 DirectCU Mini 4GB
  • Sapphire Radeon R9 380 ITX Compact 4GB
  • Palit GeForce GTX 960 Super JetStream 2GB
    • 73
    • 84
    • 62
    • 66
    • 59
    • 70
    • 55
    • 69
    • 53
    • 58
    • 49
    • 53
    • 49
    • 52
    • 44
    • 53
    • 42
    • 45
    • 34
    • 37
    • 22
    • 24
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Minimum
  • Average

Unigine Valley 1.0 Benchmark

Publisher: Unigine

Unigine's free Valley 1.0 benchmarking tool works well as a graphics benchmark as it is GPU limited and is thus incredibly taxing on the GPU whilst placing the CPU under very little stress. Unigine's scoring system is effectively linear: a card with 2,000 points is considered twice as fast as one with 1,000 points, and half as fast as one with 4,000 points.

Unigine Valley 1.0

2,560 x 1,440, 0x AA, 'Ultra' Quality

  • Overclockers UK Infin8 Nebula
  • PC Specialist Define X1
  • DinoPC Troodon
  • Fresh Tech Solutions Ultimate Collection 6700K
  • Utopia Pandora
  • Overclockers UK Titan Wave
  • PC Specialist Vitrum
  • Cyberpower Infinity X55 Pro GT
  • Overclockers UK Titan Agent 47
  • Sapphire Radeon R9 390X Nitro 8GB
  • Fresh Tech Solutions 6600K Falcon R
  • Asus GeForce GTX 970 DirectCU Mini 4GB
  • Scan 3XS Z170 Performance GTK4
  • PC Specialist Apollo 703
  • Sapphire Radeon R9 380 ITX Compact 4GB
  • Dino PC GSX
  • CCL Elite Strix 100
    • 6297
    • 5344
    • 4871
    • 4577
    • 3197
    • 2816
    • 2701
    • 2679
    • 2666
    • 2656
    • 2595
    • 2561
    • 2215
    • 1756
    • 1633
    • 1618
    • 1459
0
1000
2000
3000
4000
5000
6000
7000
Score (higher is beter)
  • Score

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