Battlefield 4

Publisher: EA

From our Battlefield 4 review:

'From the start to the end of the campaign you literally have no idea who’s who, why they do or don’t like each other and even what part you play in the whole thing – the latter point not being helped by the fact you’re mute throughout the whole game. You just meander from mission to mission and get on with the task set before you.

Still: who cares, right? Battlefield has long been about its multiplayer, and sure enough here, again the game truly shines. Largely it’s a continuation of what came before but there are enough extras that it feels, if not totally new, different enough to learn all over again.'

With its demanding Frostbite 3 engine, Battlefield 4 is a tough challenge for any GPU. We run the game at its highest 'Ultra' settings with motion blur at 50 percent and the resolution scale at 100 percent. We also manually disable MSAA at 4K, as it's unnecessary and too demanding at this resolution. We run a 60 second benchmark on the game's sixth campaign level, Tashgar, during the on rails section at the level's start, and begin the recording as soon as the subtitle for the first line of dialogue appears on screen.

Battlefield 4

1,920 x 1,080, DirectX 11, 'Ultra' Settings

  • Aorus X7 Pro Sync (GTX 970M SLI)
  • Aorus X3 PLUS V5 (GTX 970M)
  • MSI GS70 2QE Stealth Pro (GTX 970M)
  • Asus Strix GTX 960 DirectCU II OC 2GB
  • AMD Radeon R9 285 2GB
  • AMD Radeon R9 270X 2GB
  • MSI GE62 2QE Apache (GTX 965M)
    • 75
    • 89
    • 42
    • 51
    • 42
    • 50
    • 41
    • 51
    • 37
    • 45
    • 36
    • 42
    • 28
    • 34
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Minimum
  • Average

Crysis 3

Publisher: EA

Mixing the open-world combat of Crysis with the more tightly scripted urban jungle of Crysis 2, Crysis 3 is a smorgasbord of visual effects and polygons galore. With DirectX 11 support, high resolution textures and incredibly detailed characters models, it's laid down the gauntlet for the next generation of consoles and games alike when it comes to gorgeous graphics

We test using the Very High detail preset and with Very High texture resolution. lens flare and motion blur are both enabled, although due to its heavy performance impact, anti-aliasing is disabled.

As explained earlier, we use a custom macro-driven 60 seconds play-through from the single player mission Red Star Rising. The 60 seconds of gameplay takes place in a large open environment heavy on water and particle effects. Each test is repeated three times, with the average result taken.

Crysis 3

1,920 x 1,080, 0x AA, 16x AF, 'Very High' Settings

  • Aorus X7 Pro Sync (GTX 970M SLI)
  • Asus Strix GTX 960 DirectCU II OC 2GB
  • MSI GS70 2QE Stealth Pro (GTX 970M)
  • Aorus X3 PLUS V5 (GTX 970M)
  • AMD Radeon R9 285 2GB
  • AMD Radeon R9 270 2GB
  • MSI GE62 2QE Apache (GTX 965M)
  • AMD Radeon R7 265 2GB
    • 73
    • 85
    • 40
    • 48
    • 40
    • 47
    • 39
    • 47
    • 38
    • 47
    • 28
    • 34
    • 26
    • 31
    • 25
    • 31
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Minimum
  • Average

Unigine Valley 1.0 Benchmark

Publisher: Unigine

Unigine's free Valley 1.0 benchmarking tool works well as a graphics benchmark as it is GPU limited and is thus incredibly taxing on the GPU whilst placing the CPU under very little stress. Unigine's scoring system is effectively linear: a card with 2,000 points is considered twice as fast as one with 1,000 points, and half as fast as one with 4,000 points. We ran the test at 1,920 x 1,080 with 0 x AA and Ultra detail settings.

Unigine Valley 1.0

1,920 x 1,080, 0x AA, 'Ultra' Quality

  • MSI GTX 970 Gaming 4G 4GB
  • Aorus X7 Pro Sync (GTX 970M SLI)
  • Asus Strix GTX 960 DirectCU II OC 2GB
  • MSI GS70 2QE Stealth Pro (GTX 970M)
  • Aorus X3 PLUS V5 (GTX 970M)
  • AMD Radeon R9 285 2GB
  • MSI GE62 2QE Apache (GTX 965M)
    • 4497
    • 4453
    • 3003
    • 2894
    • 2789
    • 2468
    • 1990
0
1000
2000
3000
4000
5000
Score (higher is beter)
  • Score

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