How we tested
As usual with each test was repeated three times and an average of those results is what we’re reporting here. In the rare case where performance was inconsistent, we continued repeating the test until we got three results that were consistent.
The tests performed are a mixture of custom in-game time demos and manually played sections with FRAPS to record the average and minimum frame rates. We strive to not only record real-world performance you will actually see, but also present the results in a manner that is easy to digest.
Intel Core i7 Test System
Intel Core i7 940 processor (operating at 3,709MHz – 22x168.6MHz); MSI Eclipse SLI motherboard (Intel X58 Express with three PCI-Express 2.0 x16 slots); 3x 2GB Corsair TR3X6G1333C9 memory modules (operating in dual channel at DDR3 1,349.4MHz 9-9-9-24-1T); Seagate Barracuda 7200.11 250GB SATA hard drive; Enermax Galaxy DXX 1000W PSU; Windows Vista Home Premium x86-64 (with Service Pack 1); Intel inf 188.8.131.527 WHQL.
- XFX Radeon HD 4770 512MB - perating at 750/3,200MHz using Catalyst 9.4 WHQL
- Gigabyte Radeon HD 4770 512GB - operating at 750/3,200MHz using Catalyst 9.4 WHQL
- AMD ATI Radeon HD 4770 512MB – operating at 750/3,200MHz using Catalyst 9.4 beta
- Nvidia GeForce GTS 250 512MB – operating at 633/1,404/2,268MHz using Forceware 185.63 beta
- ATI Radeon HD 4850 512MB – operating at 625/1,986MHz using Catalyst 9.4 WHQL
- Nvidia GeForce 9800 GT 512MB – operating at 648/1,476/2,484MHz using Forceware 182.08 WHQL
- XFX GeForce 9600 GSO XXX Edition 384MB – operating at 680/1,700/1,900MHz using Forceware 182.08 WHQL
- ATI Radeon HD 4830 512MB - perating at 575/1,800MHz using Catalyst 9.4 WHQL
- Fallout 3, version 184.108.40.206 with DirectX 9.0
- Far Cry 2, version 1.02 with DirectX 10/10.1 and DirectX 9.0
- Crysis, version 1.21 (64-bit) with DirectX 10
- Call of Duty: World at War, version 1.3.1080 with DirectX 9.0
- S.T.A.L.K.E.R.: Clear Sky, version 1.5.07 with DirectX 10/10.1
- Race Driver: GRID, version 1.2 with DirectX 9.0