AMD ATI Radeon HD 4670 512MB

Written by Tim Smalley

September 11, 2008 | 09:06

Tags: #4670 #article #benchmark #crysis #evaluation #hd #performance #radeon #review

Companies: #amd #ati #test

Call of Duty 4: Modern Warfare

Publisher: Activision

Call of Duty 4: Modern Warfare is different to all previous Call of Duty games, as it moves the action out of the World War II era and into the modern day. We have used the full version of the game with the 1.5 patch applied.

The game runs on a proprietary engine, which includes features like true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field. Unlike most triple-A games that were launched late in 2007, Call of Duty 4: Modern Warfare only uses a DirectX 9.0 renderer and, given the realistic nature of the graphics, it proves that there's still life left in the old dog!

For our gameplay testing, we did a 90 second manual run through in the second mission of the game. All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'.

Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.

AMD ATI Radeon HD 4670 512MB Call of Duty 4: Modern Warfare AMD ATI Radeon HD 4670 512MB Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare

1280x1024 0xAA 16xAF, Maximum Quality

  • Sapphire ATI Radeon HD 3870 512MB
  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • BFG Tech GeForce 9600 GT 512MB
  • HIS ATI Radeon HD 3850 512MB
  • AMD ATI Radeon HD 4670 512MB
  • Asus EN8800GS/HDTP/384M
  • Inno3D GeForce 9500 GT 512MB
    • 84.9
    • 52.0
    • 80.6
    • 49.0
    • 75.6
    • 43.0
    • 71.9
    • 47.0
    • 71.5
    • 47.0
    • 70.0
    • 43.0
    • 36.1
    • 21.0
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Call of Duty 4: Modern Warfare

1280x1024 4xAA 16xAF, Maximum Quality

  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • BFG Tech GeForce 9600 GT 512MB
  • Sapphire ATI Radeon HD 3870 512MB
  • AMD ATI Radeon HD 4670 512MB
  • Asus EN8800GS/HDTP/384M
  • HIS ATI Radeon HD 3850 512MB
  • Inno3D GeForce 9500 GT 512MB
    • 58.2
    • 35.0
    • 55.3
    • 35.0
    • 51.1
    • 35.0
    • 50.8
    • 34.0
    • 49.8
    • 32.0
    • 47.4
    • 34.0
    • 26.7
    • 16.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Call of Duty 4: Modern Warfare

1680x1050 0xAA 16xAF, Maximum Quality

  • Sapphire ATI Radeon HD 3870 512MB
  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • HIS ATI Radeon HD 3850 512MB
  • BFG Tech GeForce 9600 GT 512MB
  • Asus EN8800GS/HDTP/384M
  • AMD ATI Radeon HD 4670 512MB
  • Inno3D GeForce 9500 GT 512MB
    • 69.2
    • 28.0
    • 69.1
    • 42.0
    • 63.2
    • 39.0
    • 62.8
    • 37.0
    • 60.5
    • 37.0
    • 59.2
    • 39.0
    • 29.9
    • 18.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Call of Duty 4: Modern Warfare

1680x1050 2xAA 16xAF, Maximum Quality

  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • BFG Tech GeForce 9600 GT 512MB
  • Asus EN8800GS/HDTP/384M
  • AMD ATI Radeon HD 4670 512MB
  • Sapphire ATI Radeon HD 3870 512MB
  • HIS ATI Radeon HD 3850 512MB
  • Inno3D GeForce 9500 GT 512MB
    • 51.8
    • 33.0
    • 48.9
    • 31.0
    • 44.5
    • 30.0
    • 42.4
    • 29.0
    • 41.9
    • 20.0
    • 39.5
    • 28.0
    • 22.3
    • 14.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

The 4670 is particularly strong with anti-aliasing enabled in COD4 and it manages to best both the 3870 and 3850 at 1,680 x 1,050 2xAA 16xAF. With AA disabled, the performance advantage disappears - it's obvious that AMD's new ROP hardware is doing its job here, even despite the lack of memory bandwidth available to the newest addition to AMD's line up.
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