Lynnfield PCI-Express Gaming Performance

September 14, 2009 | 09:58

Tags: #5 #2 #cod #compare #comparison #core #crossfire #crysis #i5 #i7 #left4dead #lynnfield #pci-express #performance #quad #sli

Companies: #game #intel #test

Call of Duty: World at War

Publisher: Activision

Call of Duty: World at War is Treyarch’s controversial World War II shooter set on the Pacific and Eastern fronts, where you switch roles between an American Marine and a Russian soldier who survives Stalingrad and follows the push into Berlin at the end of the war.

World at War uses a beefed up version of the proprietary engine used in Call of Duty 4: Modern Warfare, which was developed by Infinity Ward and has easily been the most successful game in the series. It uses the DirectX 9.0 renderer exclusively and features true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field amongst other things.

We used the full retail version of the game downloaded from Steam, which was patched to version 1.1 and for our gameplay testing, we did a manual play test of the Zombie Survival level, Zombie Verruckt.

All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the multi-GPU configurations, but was disabled for all single GPU cards. Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.

Call of Duty: World at War

GeForce GTX 280. 1,680 x 1,050 4xAA 16xAF, DirectX 9, Maximum Detail

  • Intel Lynnfield and P55
  • Intel Core i7 and X58
  • Intel Core 2 Quad and P45
    • 137.1
    • 83.0
    • 136.1
    • 94.0
    • 135.9
    • 74.0
0
25
50
75
100
125
150
Frames Per Second - higher is better
  • Average FPS
  • Minimum FPS

Call of Duty: World at War

GeForce GTX 280 SLI. 1,680 x 1,050 4xAA 16xAF, DirectX 9, Maximum Detail

  • Intel Lynnfield and P55
  • Intel Core i7 and X58
    • 180.3
    • 99.0
    • 167.0
    • 103.0
0
50
100
150
200
Frames Per Second - higher is better
  • Average FPS
  • Minimum FPS

Call of Duty: World at War

Sapphire Radeon HD 4870 1GB CF. 1,680 x 1,050 4xAA 16xAF, DirectX 9, Maximum Detail

  • Intel Lynnfield and P55
  • Intel Core i7 and X58
  • Intel Core 2 Quad and P45
    • 167.5
    • 89.0
    • 159.8
    • 98.0
    • 143.1
    • 82.0
0
25
50
75
100
125
150
175
Frames Per Second - higher is better
  • Average FPS
  • Minimum FPS

With a single GPU there is not difference in average frame rate across the board, however the Core i7 system again affords a much faster minimum frame rate. The Lynnfield system outperforms the others in CrossFire though, with an eight frames per second advantage, but that on equates to about four per cent and its minimum is still lower than the Core i7 system.
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