The aim of the game is quite simple really – on each level you have to score points by knocking over blocks using the Wiimote. The actual specifics for each level vary depending on which tool you’ve been given to use, but generally that’s as complex as it gets.
Knock all the blue blocks to the floor by throwing as few balls as possible. Scatter the castle in front of you with a blast of the fire hose. Throw bombs at the to start a chain reaction of calamities and clear the area of gem blocks. These are all examples of basic levels.
Of course, from there things do get a little more complex. There are various types of blocks and win conditions to bear in mind. Purple blocks for example will disappear if hit, while dark grey blocks cannot be moved no matter what. Wooden blocks are lightweight, while Steel blocks are harder to shift. Red boxes are bombs that explode on impact, while green chemical blocks only detonate if they hit boxes of the same colour.
Each level is a single puzzle built around these mechanics, with players asked to score as many points as they can by applying their ingenuity. The obvious plan will always get you a bronze medal, while getting silver will require you to have a closer look at the level. If you want the gold medal then you’ll naturally have to try and finish the level as quickly or in as few throws as possible.
There are three main singleplayer modes for you to get stuck into at the start; Adventure, Explore and Create. While the first one allows players to progress through a quite charming and cutesy set of stories very reminiscent of Lemmings
, Explore is simply a selection of escalating challenges, the only problem is that it’s quite short.
Create mode is where most of the long-term appeal lies for most hardcore gamers perhaps, as it’s here that you’ll be able to use the various unlocked tools from the singleplayer games to make your own levels. The tools are all pretty advanced too and you can fiddle with scales, sizes, backgrounds, music and items. You can even place characters and whole set pieces if you want.
Nintendo’s main weak point as far as the Wii has gone has been a lack of decent multiplayer support and the requirement of friend codes to share any content. EA has done the best it can with the framework though and you’re easily able to share the levels you create with friends once you’ve run out of singleplayer levels.
Of course, if it’s multiplayer gaming that you’re after then Boom Blox
will see you right here too – there’s support for up to three players in competitive levels and a two-player co-op mode built in as well. Each mode has levels built in which explore all of the tools and toys in the main singleplayer game.