Sapphire Radeon X1950 Pro

Written by Tim Smalley

October 17, 2006 | 11:00

Tags: #256mb #7900-gt #benchmark #bfg #oblivion #overclocking #quake-4 #radeon #review #widescreen

Companies: #ati #nvidia #sapphire

24" Widescreen Gaming:

For gameplay evaluations on a CRT monitor, please head straight to our CRT performance section.


Quake 4

Publisher: Activision

We used the full retail version of Quake 4 patched to version 1.3.0. It is the fourth game in the Quake series, based on the technically sound Doom 3 engine. However, unlike Doom 3, we found that the game benefits from at least 2x anti-aliasing, and the experience with anti-aliasing at a slightly lower resolution was better than increasing the resolution with no AA applied.

Both anti-aliasing and anisotropic filtering were controlled from inside the game. When you select "High Quality" mode, 4xAF is automatically enabled, and when the "Ultra Quality" mode is enabled, 8xAF is automatically applied to the scene. We forced anisotropic filtering values via the console using "image_anisotropy".

Sapphire Radeon X1950 Pro 24 Sapphire Radeon X1950 Pro 24
We did a manual run through from a five minute section of the Nexus Hub Tunnels level and found that a minimum of 15 frames per second and an average of 45-50 frames per second in our test section was deemed to be playable across the rest of the title.

Sapphire Radeon X1950 Pro 24
Sapphire Radeon X1950 Pro 24
Sapphire’s Radeon X1950 Pro suffered again at the hands of Quake 4 – 1920x1200 just seemed to really hit the card hard. It seemed to be shadows that were really killing performance after long periods of investigation. With shadows disabled, we were able to play the game with 2xAA applied, but the game lost a lot of its immersion factor, because shadows play a big part in the game. We decided that disabling shadows was a last resort because of the impact it had on the gaming experience.

We had to turn off specular lighting, which meant that the lighting wasn’t quite as effective but at least we still had the shadows turned on. We also had to reduce the texture quality to ‘medium’, which meant that high quality special effects were also disabled. The gaming experience was nowhere near as immersive as we found it on the BFG Tech GeForce 7900 GS OC, but the frame rates were adequate enough to enjoy the game.

With the BFG Tech GeForce 7900 GS OC, we were able to leave high quality textures enabled, along with specular lighting and high quality special effects. Although we didn’t have any anti-aliasing enabled, the gaming experience delivered by the card was pretty incredible with all things considered. There was simply no competition between the Radeon X1950 Pro and GeForce 7900 GS OC in this title at high resolution.
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