Behind the scenes of Battlefield 3

Written by Clive Webster

October 25, 2011 | 11:13

Tags: #battlefield-3 #bf3 #details #frostbite-2 #frostbite-2-engine #keynote #technology

Companies: #dice #dice-interactive

Dice visual architect Johan Anderson has delivered a keynote speech to Nvidia’s GeForce LAN 6, discussing some behind the scenes details of Battlefield 3. Especially the PC graphics side of things.

The PC has always been our lead platform, the platform we wanted to design the game for’ said Anderson, to much cheering and hollering from the assembled crowd. However, Anderson was keen to make a distinction between graphics and aesthetics:

Most people look at the screenshots and say, “That has good graphics”’ but Anderson argues that actually graphics is just a portion of ‘the aesthetics and visual style of a game to create a pleasing whole.’ He also hinted that the singleplayer and multiplayer graphics will be different, with the singleplayer delivering superior visuals.

Anderson also pointed out that graphics can enhance gameplay, and beyond the obvious enhanced immersion point. With better graphics you can have more definition on levels, larger maps; you can see muzzle flares and snipers and shooting from hide-outs.

Anderson then dived into some technical details of how the Frostbite 2 engines was designed and developed, and how Dice optimised the games for multi-core CPUs and DirectX 11. Watch the videos and see for yourself!








Battlefield 3 is on sale on 28 October for PC, PS3 and Xbox 360.

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