Valve reports it has paid out more than $57m to content creators selling items through the Steam Workshop.
The Steam Workshop program currently includes Team Fortress 2, DOTA 2 and Counter-Strike: Global Offensive and users are able to create, upload and sell cosmetic items through the platform for these games.
More than 100,000 items have been uploaded to the Steam Workshop for these three initial games in the program. Items include hats, weapon skins, taunts, emoticons, wearable player items and even maps.
The $57m paid out is split across 1,500 content creators in 75 different countries and is the total figure since the Steam Workshop program launched in 2011.
’When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly,’ said a Steam spokesperson in a blog post.
Whilst Steam Workshop support has been offered for other games on the digital distribution platform, only the three initial Valve-published items have allowed for the micro-transaction marketplace feature.
Valve now intends to extend the service to other games, including titles not published by the company. Already, curated Workshops allowing for the sale of digital items have been launched for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare. More curated Workshops are expected to launch in the coming weeks and months.
Alongside the opening up of the Steam Workshop platform to third parties, Valve is also launching an analytics tool to help contributors track their revenue.
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