Tim Schafer and Ron Gilbert have joined forces to create a new point-and-click adventure, and they're looking for funding.
Matt steps back into the 1930s to square off against Nazis and Tibetan monks in Lost Horizon.
Lucasarts has found some deleted dialogue from the original The Secret of Monkey Island.
We take a rare look at the Nintendo DS to try to crack the latest Layton game - a series of riddle-based adventure games that are worthy of even the most hardcore gamers. Can Pandora's Box match the enormous success of The Curious Village? We set out to find the answer!
We sit down for a chat with Mark Darin, the lead designer on the new Tales of Monkey Island series and all-round MI fanatic. We quiz him on why the series moved to 3D, what the secret of Monkey Island really is and whether or not he fights like a Dairy Farmer.
Richard has never played any of the Monkey Island games before, so seeing as Lucasarts has just released a graphical remake of the original game we thought we'd remedy that. Is Monkey Island still a genre-defining classic by today's standards?
Lucasarts first batch of classic games have finally hit Steam, with the price bands broken up quite sensibly.
Lucasarts has announced that it will be bringing it's entire back catalogue of games to Steam, including some previously unreleased versions.
Joe steps into the long-absent boots of Guybrush Threepwood and sets out, deep into the Caribbean in the first episode of the new Secret of Monkey Island series, Launch of The Screaming Narwhal. Is it a fitting continuation to the legendary series, or an insult to all things piratey?
Abandonware is a complex topic and the legality of it has been the cause for many a court case. In an effort to clear things up we examine the different types of Abandonware, as well as listing some of the best abandonware games that you can currently download.
Lucasarts could be looking at reviving the adventure game genre if only the hardware wasn't a problem. Wait, what?
Joe Martin wants to know what it is that makes a hardcore gamer. Prompted by the death of somebody close to him, Joe examines what hardcore is and invites readers to share their stories about what game it was that first hooked them.
We drop in on Sam and Max once more to test the water and see if the episodically adventurous duo are still going strong, or if they've ended up on in the bargain bin. Season Two is well under way now and this time, it's all about thinking with portals...
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.
Joe Martin talks about episodic distribution and how to use it to revive the adventure game genre. Can episodic gaming be a success?