Ken Levine, lead designer of BioShock, has warned fellow developers against the problems of focus groups.
The Xbox 360 standalone and special version of Portal, subtitled Still Alive, has been detailed by Valve.
2K Games has announced that the PlayStation 3 version of BioShock will be complimented by some extra content in the form of downloadable challenge rooms.
Lead Programmer Chris Kline was obviously delighted that BioShock turned out such a success, but admits that he didn't expect it to happen...
2K Games has just announced that the SecuROM anti-pirate software included in BioShock has now been completely removed.
Hulk, smash! Joe, review! We take a peek at the tie-in video game for the new Incredible Hulk movie to see if it can buck the trend of most tie-in games and turn out to be any good. Let's just hope it doesn't make us too angry. Publishers don't like us when we're angry...
Halycon Company, the production company which owns the rights to make films based on Philip K. Dick's novels, has announced plans for game adaptations too.
James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
Halo, Half-Life, BioShock - all great games to be sure, but they've all been covered to death. Now it's time to look at the underdogs and devote some time to the games that managed to slip through the cracks but which remain worth a look.
2007 has been a great year for gamers and we've had a lot of fun testing and reviewing all the latest games - but which are the best? We've ranked the top ten games of the year across all platforms and you'll only find the results in here!
After a string of publishers have recently announced major losses this year, Joe Martin examines how such a thing is possible when so many great games are coming out and what it might mean for the gaming outlook next year...
Following on from our BioShock review, we dive deep into Rapture for a look at the gameplay differences between the PC and X360 versions. We then look at the game's graphics under DX9 and DX10 before evaluating performance on a range of graphics cards and CPUs.
BioShock: examined, dissected and documented in all of its glory. We've split the coverage of this industry-defining game into two pieces and here's the first instalment for Xbox 360 and PC.