Simon Hill, designer for Outerlight Software, takes the stage this week to discuss trends in game difficulties. Are games becoming too easy, or are players just getting better? Can developers ever really balance frustration with satisfaction?
In the wake of Wil's departure, there have been some changes to the cast and crew behind bit-tech in recent months. Tim Smalley talks about the changes you're going to see in the next chapter of bit-tech's success.
October 14 2021 | 15:04