Valve details VR Knuckles Controllers
Promises individual finger tracking.
Takes two distinct approaches to movement.
Only in California for now, though.
Adds a new string to the DirectX bow.
Not backwards-compatible with the Vive.
Switch support, DX12 by default, and more.
Promises significant quality improvements.
At a tenth the cost, too.
Part of the company's Daydream push.
Promises desktop support soon.
Free-roam, VR modes too.
Not all-you-can-eat, though.
Will likely stop short of OASIS.
Builds on partnership with Sony.
Walks away with a £17.24M profit.
Claims to quantify the VR experience.
Partners failed to agree on the filing.
Does away with the standalone headset.
Looks to follow HTC into the VR market.
Production increasing for April, says House.
Teases OEM headsets by year's end.
Builds on top of Vulkan.
Will launch something by year's end.
Hints at fully playable version to come.
Cross-platform harder than it thought.
'Full games, not experiments.'
Workers paint a disinterested picture.
Suggests a stronger mobile focus.
Coming internationally Q2 2017.
New chips, new audio tech.
Slightly later than previous rumours.
Shifts from selling games to making 'em.
Sells more than everyone else combined.
'The way they were meant to be played.'