Valve sets Steam Direct publishing fee
$100, same as Greenlight.
Worms creator Team17 is returning to the third party publishing world.
Up to 900 staff members shown the door.
Sales of printed books decline as eBook sales double in one year.
Reliance Big Entertainment has bought half of Codemasters today.
Introversion's Mark Morris has gone through how to develop an idea, prototype it and approach publishers. Now, you're ready to negotiate a deal and Mark is on hand to give you a guide on what to expect, complete with some entirely fictitious examples...
Stardock has just launched a new digital distribution platform to showcase games like Sins of a Solar Empire.
Introversion's Mark Morris outlines the next stage; you've got an idea and a prototype, but what's next? Approaching a publisher, of course - but is that the right path for your game and what can a publisher do for you anyway?
Jack Thompson has responded to Electronic Arts' dismissal of his offer to help in the game publisher's efforts to acquire rival Take-Two.
Ziff Davis, publisher of 1UP and EGM, has filed for Chapter 11 bankruptcy protection today in an effort to pay off massive debts.
Activision boss Bobby Kotick has revealed that it wasn't just EA who though of buying up Take-Two; Activision considered it also.
Over the weekend, mega-publisher tried to buy Take-Two for a rumour $2 Billion. Take-Two said no.
During the Electronic Arts earnings conference call yesterday, the publisher reported that Crysis had gone platinum.
Mark Morris of Introversion Software, makers of DEFCON and Darwinia, writes in this weeks developer column about publisher pressure, how all the characters in Darwinia almost had smiley faces on them and why it's good to be indie.
Atari isn't doing so well lately and analysts have suggested that the company would do best to stop publishing games altogether.
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