AMD launches standalone Wraith Max RGB cooler
Separates game audio from your mic.
Do AMD's Ryzen 3 budget busters trounce Intel, or should you opt for a Ryzen 5 instead?
Positech has announced a sequel to Gratuitous Space Battles. It has tanks.
We chat to indie developers about their thoughts on stereoscopic 3D in games.
Positech has announced that it is working on a new campaign mode for Gratuitous Space Battles.
Positech Games' Cliff Harris explains why DLC is a good thing and here to stay.
Bristling with beam cannons, missile launchers, laser blasters and squadrons of fighters, we take a look at Positech's unique take on epic scale intergalactic warfare. Is it space worthy after its extended beta, or should you blow it out of the airlock? We find out.
We take a first look at the beta of Gratuitous Space Battles, the latest game from indie devs Positech. Appealing to the parts of us that cheer in glee at the iconic starship battles of popular sci-fi, GSB puts you in the admirals seat with a universe of aliens that need killing.
Cliff Harris has opened his latest game for pre-orders, promising early beta access as an incentive.
Indie developer Cliff Harris is on the verge of releasing a brand new game and is feeling a little bit nervous. With life simulator Kudos 2 set to hit shelves on Wednesday, Cliff weighs up the pros and cons of being indie and tries not to stress himself to death.
Continuing after his recent piracy survey, Cliff Harris wants to ask you a question about how happy games make you and whether choice is always a good thing. Cliff outlines a new pricing model for games based on how happy they make players.
Cliff Harris, semi-regular bit-tech columnist, has revealed the results of his latest survey into games piracy.
Are all games that phone-home to a publishers server inherently bad? Isn't it possible that in some case copy-protection can be a good thing that can help game design? Cliff Harris ponders how the software that traps us could also be used to free us.
Cliff Harris sees a bleak future for the games community. An insular group that purges n00bs, defends violent media and pirates games regularly - the end could be at hand! Thankfully, Cliff has a whole list full of ways to make gaming good again...
Cliff Harris, ex-Lionhead AI coder turned indie developer, talks us through why he thinks sequels are actually a good thing. Is it possible that EA's endless sequels are a good thing? Cliff thinks so, pointing to his experience at Lionhead as an example...