AMD announces Epyc, Ryzen embedded families
Boasts multiple customer wins.
Cheaper than the original Eisbaer range.
We get to play with Siege's new content drop, and the limited edition Outbreak PvE mode.
Will compete with AMD, Nvidia.
Takes it from Intel for an undisclosed sum.
Intel has announced plans to launch the Larrabee-based MIC hardware as the Xeon Phi.
Intel takes on GPGPU computing with its new MIC processors.
Intel has confirmed that it has "no plans" to enter the discrete graphics market.
We know what the best bits of 2009 are, so what were the lowest points of the year? We take a look back over the last twelve months and examine what the biggest failures were, from Intel's cancellation of Larrabee to Microsoft's Games for Windows Live relaunch.
The consumer graphics Larrabee part Intel was planning for 2010 has been cancelled. Surprised? No, us neither.
Sean Maloney took to the stage for the first of the two afternoon keynotes on IDF Day One. He showed the first demo of a working Larrabee chip and, frankly, the outcome wasn't as we'd hoped...
A photo of what appears to be Larrabee's die has tipped up in a presentation at the opening of Intel's Visual Computing Institute at Saarland University, Germany.
After being pictured with a wafer at IDF in China, bit-tech calculates how big Pat Gelsinger's new Larrabee core will be.
In a talk at GDC, games programmer Mike Abrash claims that Larrabee can be more efficient at rasterisation tasks than traditional GPUs.
Caustic Graphics claims that its new ray tracing accelerators could speed up ray tracing by up to 200x.
NVISION 2008: Nvidia CEO Jen-Hsun Huang shared his feelings on exactly what x86 compatibility means to him.
We're in San Francisco, USA at the 2008 Intel Developer Forum and are covering the event in detail to bring you all the latest and most important news. If you don't want to wade through all the headlines though then here's a handy breakdown of all the IDF coverage, updated regularly!
Microsoft has unveiled DirectX 11, its next-generation graphics pipeline, at the annual XNA GameFest developer conference in Seattle.
It's almost three years since we last interviewed David Kirk, Nvidia's Chief Scientist. And with everything going on in the industry right now, it was a great time to catch up with him to find out where he sees the industry going and how Nvidia will be part of that.
Tom Forsyth, a software engineer working on Intel's Larrabee project, has said that rasterisation is not dead. Larrabee's primary focus for graphics is rasterisation.
Intel is already on the prowl for board partners for its upcoming Larrabee-based 'visual computing' products.
Here's a handy index of our comprehensive coverage of the Spring 2008 Intel Developer Forum from Shanghai, China.
IDF SPRING 08: Pat Gelsinger kicked off IDF this morning with talk about how he believes Larrabee will change the visual computing industry.
IDF SPRING 08: Intel's researchers talked about a new parallel programming model called Ct - it's designed to make threading exceptionally easy.
IDF SPRING 08: We're out in Shanghai, where Intel will spend a lot of this week's Developer Forum talking about its Atom processors.
Earlier in the week, we chatted to Intel ahead of next month's Intel Developer Forum to discuss some of its future products... Nehalem and Larrabee to be specific. It looks like 2009 and onwards will see all the major players fight on multiple fronts.