Western Digital, Toshiba announce BiCS4 QLC flash
Up to 2.66TB per package.
We sit down for an in-depth talk with AMD's Worldwide Developer Relations Manager, Richard Huddy, to talk about AMD's relationship with PC game developers, and we probe his thoughts on DirectX 11, consolification and more.
At Nvision, we managed to sit in on Kevin Gee's introduction to DirectX 11 and since then, we've kept our ear to the ground. We've managed to gather a lot of insight into what Gee talked about from various sources inside the industry, so join us as we take a look at what makes DX11 tick.
We talk to industry luminary Richard Huddy about ATI's work with Microsoft on the Xbox 360. We cover the Xenos graphics architecture in some depth, as well as considering its relative merits against the PS3's RSX chip. What does all this technology mean for us PC enthusiasts?