3DMark gets an API Overhead feature test
DX11, DX12 and Mantle to start.
Tells devs to concentrate on DirectX 12, Vulkan.
SFR to replace SLI, CrossFire.
No more halving of available RAM.
Mantle-like performance boost promised.
Shows off 'tiled resources' technology.
The Khronos Group has officially launched OpenGL 4.3 and OpenGL ES 3.0.
Valve has got Left 4 Dead 2 running under Linux faster than under Windows.
Microsoft claims that Windows 8 will boost application performance by up to 500 per cent.
AMD's Richard Huddy claims game developers want direct-to-metal access to PC graphics hardware.
Co-founder of id Software reveals that 'inertia' is the main reason why id has stuck by OpenGL.
The latest version of the OpenGL graphics standard, OpenGL 4.1, has been announced.
The Khronos Group has announced the latest version of its OpenGL cross-platform 3D standard, aimed at matching Direct3D 11's feature set.
The Khronos Group reveals the spec for OpenGL 3.1, which removes many of the legacy features that were still included in OpenGL 3.0.
At Nvision, we managed to sit in on Kevin Gee's introduction to DirectX 11 and since then, we've kept our ear to the ground. We've managed to gather a lot of insight into what Gee talked about from various sources inside the industry, so join us as we take a look at what makes DX11 tick.
NVIDIA's GeForce 8800 is already here, Vista hits today, and the first DirectX 10 games aren't far away. We take an in-depth look at what DX10 adds to the gaming and graphical experience, from geometry shaders to resources to render targets. Can DX9 continue to cut it? We find out.