October 5, 2017 // 8:58 p.m.
Publisher: Square Enix Holdings
Deus Ex: Mankind Divided is our second DirectX 12 title. We test using
the 'Ultra' preset, and at these settings it is currently one of the
toughest games to run smoothly, presenting a challenge for even flagship
graphics cards. We run the built-in benchmark (hidden in the 'Extras'
menu), as it is very consistent and makes full use of the engine's
features. We also rely on the game's own frame rate counter since FRAPS
does not currently work with this game when using DirectX 12. We've
actually found that your experience in-game will typically be with frame
rates a little higher than the average frame rate from the
benchmark, but even so it's the minimum frame rate that we focus on and
that you should really take into consideration, because it's in the most
challenging parts of the game that you'll really feel the slowdowns, and
it's no good having a sub-par experience in the heat of battle.
Publisher: Bethesda Softworks
Our Fallout 4 benchmark is a 30-second FRAPS recording of a manual playthrough, where our character runs forward through a woodland area just outside the Corvega Automation Plant. The scene is very challenging relative to the rest of the game, with massive draw distances and complex volumetric lighting. This means the results below are not representative of typical gameplay, but rather of the most challenging points in the game. We test at the game's 'Ultra' preset, the highest available, and v-sync is disabled in the game's .ini file.