Publisher: Square Enix Holdings
Deus Ex: Mankind Divided is our second DirectX 12 title. We test using
the 'Ultra' preset, and at these settings it is currently one of the
toughest games to run smoothly, presenting a challenge for even flagship
graphics cards. We run the built-in benchmark (hidden in the 'Extras'
menu), as it is very consistent and makes full use of the engine's
features. We also rely on the game's own frame rate counter since FRAPS
does not currently work with this game when using DirectX 12. We've
actually found that your experience in-game will typically be with frame
rates a little higher than the average frame rate from the
benchmark, but even so it's the minimum frame rate that we focus on and
that you should really take into consideration, because it's in the most
challenging parts of the game that you'll really feel the slowdowns, and
it's no good having a sub-par experience in the heat of battle.
Publisher: Bethesda Softworks
Our Fallout 4 benchmark is a 30-second FRAPS recording of a manual playthrough, where our character runs forward through a woodland area just outside the Corvega Automation Plant. The scene is very challenging relative to the rest of the game, with massive draw distances and complex volumetric lighting. This means the results below are not representative of typical gameplay, but rather of the most challenging points in the game. We test at the game's 'Ultra' preset, the highest available, and v-sync is disabled in the game's .ini file.
3DMark Time Spy, meanwhile, is a DirectX 12 benchmark that runs at 1440p. It is designed to properly utilise the advantages of the DirectX 12 API. The benchmark is available for free, but you'll need to pay to change any of the settings, including the resolution. We use the default settings, so you should easily be able to compare your score.
VRMark is another synthetic GPU benchmark from Futuremark, this time specifically designed to assess a system's ability to handle VR gaming, although no VR headset is required. The Orange Room test assesses whether a system is capable of meeting the current minimum requirements for an Oculus Rift or HTC Vive VR headset. We run it at default settings, so users can easily compare scores here to the free version of this benchmark where settings cannot be changed.