Criterion: Nobody has ever "maxed out a console"

Written by Joe Martin

June 15, 2009 | 10:04

Tags: #burnout #paradise-city

Companies: #criterion

Last week Electronic Arts executive Patrick Soderlund claimed that the publisher was already reaching the limits of what the Xbox 360 could do and has pretty much maxed out the console. EA-owned Criterion Studios reckons differently though.

Speaking to Eurogamer recently, Criterion's Technical Director Richard Parr said instead that making claims like that only proves one thing; that you're not the best. According to Parr, if you think that you've completely maxed out any computer system then "It means you're out of ideas."

The sentiment was echoed by other technical bods from the Burnout: Paradise developer, including Senior Engineer Alex Fry, who said that there's no point in even making such claims.

"You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do," said Fry. "The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."

Not only did Criterion take the point that the technical limitations of any system were always changing, but so were the actual designs of games and developers were constantly able to create better game experiences, as well as graphics.

Who do you think is right? Is it ever possible to reach an absolute system on what a console can do? Let us know your thoughts in the forums.
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