We talk to THQ and Relic about the discarded designs for Space Marine.
Find out what content to look forward to this week.
We love to obsess over whether PC gaming is dying, but now it's time to look at the other side and examine if console gaming is really as secure as publishers would have us believe. With casual gaming and the credit crunch on the rise, what does the future hold?
Crytek developer Karl Hilton has said that problems with PS3 hardware were a major factor for the disappointing state of Haze.
Free Radical Design, the independant developer behind Haze and Timesplitters, has officially closed its doors today.
The year may well be drawing to a close, but we aren't done yet. There's just enough time left to look back on the specific moments that stood out for us this year, at what we reckon were our best gaming moments of 2008. Read our tales and choices within!
Both Valve and Google have refuted rumours spread by The Inquirer that the internet giant was to buy-out the Half-Life developer.
Crysis is back with a whole new main character and a story that should help fill in some of the blanks, and help to more fully realise the fiction of the first game. It's also been re-optimised and expanded in the gameplay and tech departments, so lets take a look...
CryTek has just started teasing us all with initial info and images of it's next game, Crysis: Warhead.
Haze writer Rob Yescombe has responded to poor initial reviews of the game from IGN, pointing instead to good reviews from Famitsu.
Derek Littlewood of Free Radical Design has revealed that Haze will not run in true HD on the PS3 and requires a meaty install.
Haze, the oft-delayed shooter with a brain from Free Radical Design, has got a new release date and an announced demo on PSN.
Scott Miller has fulfilled his promise and provided more details on Prey 2, as well as announcing more games for the future.
Haze, the long-delayed PlayStation 3 shooter from Free Radical Design, has been confirmed as a PS3 exclusive. Forever.
Details and early concept art for Prey 2 popped up yesterday on a Radar Group website - but were quickly removed.
James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
Last year was one of the best years in gaming that we can remember - but what is it exactly that makes a great game? We put our minds to the task and come up with ten rules and examples that divide the classic games from the crap ones.
The Conflict series has gone from strength to strength in the last few years, shipping more than six million copies over five games. Now, we go hands-on with the latest instalment in the series, Denied Ops. Billed as the ultimate casual FPS, Denied Ops could be a slice of co-op greatness.
The developers of Crysis have heard your hardware complaints and designed a basic system which will run the game on high settings without costing the earth.
The Writers Guild of America has, for the first time, seen fit to award writers of computer games. Check out the nominations within.
The third instalment in our exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict.
This year we didn't just get graphics cards and computer games in our Christmas stockings - some of us got books too. So, in an attempt to prove that the internet hasn't killed printed media, we take a look at some of the best and worst books about gaming available!
We got two Christmas presents from SteelSeries this year - the new SP gaming mousemat and the much-hyped Ikari gaming mouse. What better way to start the new year than to take them both for a spin and see how they hold up.
When we left the story, James had just entered in a competition to have his indie game published on Xbox Live. Now, read the second part to find out how he bagged the prize without winning and completed the transition from dishwasher to game designer.
Rob Yescombe, games writer for Free Radical Design and the mind behind the upcoming Haze, takes the microphone in a new guest column. He asks, just why is it that there are no good TV shows about games and whether this could change any time soon?
Crysis and Unreal Tournament 3 were two of the biggest and most anticipated games this year - so why aren't they selling very well?
Crysis is useful for more than just combusting graphics cards you know - turns out that those wacky Germans want to teach with it too.
At the GeForce LAN 4 Event a number of industry figureheads have spoken about why the PC Gaming market is on the defensive.
Hands up if you want to win a free copy of this year's most anticipated shooter, Crysis? We're giving away EA Store codes so you can play it FIRST! Click for details on how to enter.
Now we take the story-driven part of The Orange Box out for a spin - but will the game leave us in a whirl, or just dizzy and mildly sick? Could it be the best game in series or even the best game ever? Find out everything you can without ruining the game in our spoiler-free review.
You, like everyone else in the world, are probably all hyped up over Crysis - but will your system be able to run it? Check the minimum and suggested system requirements to find out.
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.
Team Fortress 2, the sequel to the best team multiplayer game ever, has been massively restyled and redone by Valve and will be packaged in with the rest of The Orange Box. But will it be worthy of one third of our attention? We find out by going hands on with the beta!
Free Radical Design, developer of TimeSplitters and Haze, has announced that it is now paying overtime in an effort to update how developers in the industry are treated.
Clive Barker makes the news again this week, continuing to say that games are an artform and that critics like Roger Ebert don't understand the medium.
The BAFTA nominees have been announced and we've got a copy of the insanely long list of all the nominees. Check it out within and the drop us your thoughts.
Clive Barker's Jericho, which was yesterday denied classification in Germany, will not be edited and will only be released on PC in Germany.
Germany has decided that Clive Barker's Jericho is too bloody to qualify for classification, effectively banning the product from sale in Germany and limiting sales.
In a bold move, Gabe Newell says it may be up to gamers whether Half-Life continues in the episodic mould or returns to a normal release format after the current trilogy finishes.
Last time it was Tim and Richard who were lucky enough to grab a look at Crysis and they came back with some slightly controversial thoughts. Now we send Joe into the multiplayer beta to find out what he thinks about the best-looking PC game ever.
We got a chance recently to go hands-on with Portal, the mind-bending side story to Gordon Freeman's adventures. How well is the game shaping up and did it make us throw up? Find out within!
Are you scared of trying out homebrew games and applications for your DS? Worried that you'll break it or get arrested for piracy? Fear no more - we explore the world of DS homebrew and look at some of the best games, apps and hardware to get the job done.
We got a chance to go hands-on with Haze in an exclusive at Free Radical Design's HQ. Now we're finally able to spill the beans on the first must-have title for PlayStation 3.
Indie games are the future, says Joe. Prove it, says everyone else. Okay, says Joe and launches himself into a feature discussing the best independent games on the Internet and the effect of indie developers on the industry.
Carmack and co. have had a very busy week at QuakeCon '07, unveiling a new title and two Quake remakes. Check out the trailer for Rage within.
Mark it in your diary, cancel your meetings, send the wife and kids on holiday and take some time off work. Take the phone off the hook too - EA has announced the Crysis release date.
Project Offset, the upcoming FPS/RPG from Team Offset, has just had its first gameplay trailer released. It. Looks. Gorgeous. Updated!
You've only got until this Saturday to get your entries in for our competition, so you'd better get your skates on if you want to stand a chance of winning.
Joe Martin talks about episodic distribution and how to use it to revive the adventure game genre. Can episodic gaming be a success?
Joe Martin has a think about the culture of smack-talk and it's place in gaming as whole, complete with embarrassing stories from his past.
Should the UK government offer more support to games developers? Free Radical thinks so.
With Ubidays 2007 now over, we bring you a collection of previews on the biggest titles Ubisoft has lined up for this year. Assassin's Creed, Haze, Endwar and the new Splinter Cell game - if any of these interest you, you won't want to miss this!
Valve's Doug Lombardi reveals that Episode Two is almost finished and that Episode Three is in the works and will feature a new environment.
New bit-tech Staff Writer, Joe Martin, introduces himself and talks about the problems fanboys pose in our industry.