Stranglehold: Short and Sandboxy

Written by Joe Martin

July 23, 2007 // 10:34 a.m.

Tags: #360 #ballet #blood-opera #chow #hard-boiled #kung-fu #matrix #midway #multi-format #pc #ps3 #sandbox-game #stranglehold #woo #yun-fat

Eastern cinema is a big hit in the bit-tech offices and we love everything from the Japanese Spirited Away to the Korean Oldboy, so it goes without saying that we've been keeping a close eye on Stranglehold.

Developed and published by Midway, Stranglehold is the game sequel to the Chinese bullet-ballet, Hard Boiled which was directed by John Woo and starred Chow-Yun Fat as the main character. Both director and lead actor are heavily involved in the production of the game and have given it a seal of approval.

However, the third-person shooter, which is to be released on PlayStation 3, Xbox 360 and PC, may not be the epic we had hope for. In an interview of at Ars Technica, Jason Kaehler said that the game would only be around twelve hours long, which is a little short for a sequel to a film with a thirty minute long shoot-out as a climax.

"From our beta-testing, we anticipate around 12 hours of gameplay; each level is enormous. We are also seeing that due to the sandbox nature of our game design, there are numerous ways to play each level."

Sandbox, you say? Well, that may make up for it then.

"We have full multiplayer support for 360, PS3, and PC so that means you can continue to play the game again and again in Deathmatch and Team Deathmatch with completely different experiences each time."

A multiplayer sandbox game then? Awesome to the max, even if players do need to play the games differently to get the most out of the game.

Does open-ended gameplay compensate for short overall length, or doesn't it matter if the story is strong? What would you have thought of Deus Ex if it was only half the length? Drop your thoughts in the forums.

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