StarCraft 2 singleplayer info

Written by Joe Martin

August 7, 2007 // 12:58 p.m.

Tags: #blizzard #blizzcon #cosplay #ghost #protoss #starcgraft #starcraft-2 #terrans #warcraft #wow

BlizzCon 2007 is in full swing now and the news is pouring out thick and fast about what's going on over at Blizzard's annual convention in Korea.

The most exciting news of all is that, if one can wade through all the cosplay photographs and bizzare ogre dancing videos then there's a substantial amount of news to be had about the upcoming hype machine which is StarCraft 2, the long awaited sequel to the massive RTS hit, StarCraft.

Kotaku has got a fairly hefty amount of information about how the singleplayer campaign is set to pan out, focusing on the Terran campaign. The live demo that Kotaku got a chance to see was narrated by Rob Pardo and Dustin Browder of Blizzard, who revealed a few tidbits about the various missions available in the game;

"Raynor, in command of the Hyperion, interacted with the ship's crew, rubbing shoulders with a surly engineer, revealing one of the game's subplots. It seems the crew hasn't been paid in months, an issue Raynor says will be resolved once he's collected the bounty on the Protoss artifact he recently recovered (presumably in the mission prior). Part of the campaign in StarCraft II will be focused on Raynor's efforts to make money but taking jobs like this one, missions that ultimately tie into a larger plot." Said Michael McWhertor in the Kotaku coverage.

"The single-player presentation ended, promising a glimpse at the future of the storyline, including a return from the Queen of Blades, Kerrigan and hinting at unravelling the mystery of the Xel'Naga."

The full article goes into a lot of detail about the planned mission structure and storyline for the game, so you may want to avoid it if you're allergic to spoilers.

However, if you want to discuss the storyline and how the planned open-ended and freeform approach may work for StarCraft 2, then why not do it in the forums?

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