Developer Techland has announced that it has abandoned plans to launch its delayed zombie-themed survival title Dying Light on previous-generation consoles, having found themselves unable to meet their desired level of performance on the hardware.
Best known for the Dead Island
and Call of Juarez franchises, Poland-based Techland was to be an ambitious follow-up to its zombie games featuring a bigger focus on survival. The game was originally due to launch in March this year, but in May the company announced a delay
to early 2015 in order to avoid the launch-day bugs that have plagued its previous few releases. Publisher Warner Bros. agreed, but now there's been a further developmental shift: the outright cancellation of previous-generation console versions of the game.
'After thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC,
' the company claimed in a statement to press on the move. 'Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time. To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, you’ll get the full and best experience regardless of the platform you play on.
Techland places the blame firmly at the door of its advanced technology, boasting of an engine capable of displaying up to 200,000 objects simultaneously and a physics-based lighting system offering convincing visuals. Coupled with Natural Movement, claimed to allow the player character to traverse obstacles in a convincing way and put an end to the frustrations of knee-high obstacles blocking your path, the last-gen hardware of the Xbox 360 and PlayStation 3 is claimed to be lacking in grunt.
The news doesn't come with any further delay to the established launch schedule for those platforms still being supported. Techland has confirmed the game will be released for the Xbox One, PlayStation 4 and Windows on the 30th of January in Europe - three days after its North American launch. At the time of writing, the company's official website
still listed Xbox 360 and PlayStation 3 as launch platforms, along with a February 2015 launch date.