Gratuitous Space Battles campaign mode announced

Written by Joe Martin

August 19, 2010 // 8:15 p.m.

Tags: #cliff-harris #gratuitous-space-battles #gsb #positech

Positech's Cliff Harris has announced, via a rather cheery if sarcastic press release, that he is working on a new campaign mode for Gratuitous Space Battles.

Gratuitous Space Battles, or GSB, was very skirmish focused when it was first released, with no story mode to complement the unusual Football Manager meets Star Wars gameplay. Now, Cliff says, that's going to change.

In the upcoming GSB campaign, the whole game is flipped on it's head / tentacles. Fleets and ships now persist between battles, can take damage, be repaired, merged and re-deployed, so the pressure is on to build fleets that can beat all-comers, regardless of enemy race, size or design.

Cliff also jokes that the introduction of a story will technically shift the focus of the game to being more about Completely Justified Space Battles – which suits us, if only because it's easier to spell.

The campaign mode will tie into a new 'massively singleplayer' feature for the game, which will upload the fleet and ship designs players come up with to a central server, transparently processing them into the singleplayer campaign for other players.

Think Spore, but with more explosions and without SecuROM,” said Cliff, who hasn't even hinted at a release date for the new mode yet. “It will be released at some point. That's about as specific as we get these days.

Check out our Gratuitous Space Battles review for more info on the game.

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