EA has asked for ideas from fans for the next Command and Conquer game.
The Tiberium Saga is finally coming to an end and Kane's plan for the future of mankind will come to either fruition or failure. We take a look at C&C4 to see if the series is going to go out with a bang or a plop and how it handles the new mobile base and RPG systems.
EA has announced the launch of an open beta for C&C4, starting...now!
Atari has labelled the D&D lawsuit filed by Turbine as frivolous and plans to countersue.
Codemasters has decided to stop running free-to-play MMO, Archlord, passing it over to Webzen.
We sit down for a chat with Jim Vessella, producer for the upcoming Command and Conquer 4. Why does the game need a constant 'net connection? Why is the Tiberium saga being finished? Why does Joe keep talking about garlic? Answers within!
With a persistent online RPG system, respawning bases and a new class-based gameplay, this is C&C as you've never seen it before. We take a long, hard look at what is going to be the last game in the series to see if the Tiberium Saga is getting the send-off it deserves.
Electronic Arts has accidentally announced Command & Conquer 4 thanks to a twitter snafu.
Electronic Arts' digital-only expansion to Red Alert 3 has been kicking up a storm lately thanks to a totally new campaign and gameplay style. Now, we take a look to see if Uprising is worth fighting for or if it's just plain revolting. Check out our review for our thoughts.
As Kane's Wrath prepares to launch on Xbox 360, we chat to executive producer Jim Vesella about the future of the C&C franchise, working with Joe Kucan, the difference between PC and console RTS games and how Red Alert 3 is shaping up...
Kane may be evil, but we can't get enough of him or Joe Kucan. Imagine our glee then that C&C3 is getting a Kane-centric expansion already - and a violent one at that! Of course, whether the game is any good or not depends on more than just cheesy FMV mission briefings...
The third instalment in our exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict.
New and improved Command & Conquer or just the same old gameplay with better graphics? Joe Martin climbs aboard his Harvester and sets out to collect some truths about Tiberium Wars