Game streaming service OnLive has launched a new service called CloudLift which uses a revised business model.
CloudLift will allow gamers to stream titles they already own through any other device with an internet browser and will allow cloud saving so that players can pick up from where they left off.
The quality of the streaming is aimed quite high with a 720p resolution and 60 frames per second target. The service is currently in open beta.
The service will require a £9.99 monthly subscription and is a departure from OnLive's original service which required customers to buy games that could only be streamed through OnLive itself.
At launch, CloudLift will work with titles in a user's Steam library that belong to a publisher OnLive has struck a deal with. The two publishers that it has confirmed to have on board already are Warner Brothers and Deep Silver. It is currently working to sign as many other publishers up to the service as possible.
OnLive general manager Bruce Grove described the service to Eurogamer
as 'Dropbox for PC game saves'
and also gave the example that it could be used to play a game that is still installing on your main computer.
Legacy customers are also not being dropped following the launch of CloudLift and games bought through the old business model are still working.
OnLive has been quiet for the last 18 months and went through financial difficulties in August 2012 which looked like it was the end for the company. An eleventh hour angel investor, Lauder Partners, ended up buying the company's assets and the streaming platform that it had built and saved the company from total dissolution.