Bioshock Infinite developer Irrational Games cuts staff

Written by David Hing

September 6, 2013 // 8:40 a.m.

Tags: #bioshock-infinite #irrational-games #job-cuts #take-two

Bioshock Infinite developer Irrational Games has reduced its staff in a round of job cuts.

In a statement acquired by Kotaku, Irrational states that eight employees have been let go. The cuts were made in order to 'streamline' processes at the studio.

Irrational is currently working on two downloadable content packs for Bioshock Infinite which will bring the game's two main characters, Booker and Elizabeth, to the original Bioshock's iconic underwater city, Rapture. Development on this has not been affected by the job losses.

These sorts of reductions in workforce are not uncommon after the release of a major title.

Bioshock Infinite launched in March this year and was met with a warm critical reception and positive sales. During March, it sold 878,000 units, not including digital sales on Steam, where it was also the top selling game on the platform during its launch week. Take Two reported in its financial statements that the game had shipped more than 4 million copies by the end of July.

As well as the two in-production DLC packs, the game has already had one content release in the form of Clash in the Clouds back in July.

Other studios have recently been cutting jobs. In August, Tomb Raider developer Crystal Dynamics cut around 12 staff that were working on non-Tomb Raider projects and more recently Sony Online Entertainment cut an unspecified number of staff across the company.

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