Gears of War lead designer, Cliff Bleszinski, stated that Epic Games does "intend to do a sequel" to the popular third-person shooter at this year's game developer's conference in San Francisco.

While this doesn't come as much of a surprise, given the fact that the game has sold over three million copies worldwide, it will certainly please fans of the game that can't get enough of the action-packed shooter.

After confirming the sequel, Bleszinski went on to talk about the three titles that really inspired Gears. Resident Evil 4, kill.switch and Bionic Commando all had great influences on the way Gears of War's gameplay mechanics were designed.

Interestingly, Bleszinski confessed that Gears of War had originally started out as a first-person shooter. He revealed that it wasn't until after he'd seen the graphics in the Unreal Engine 3 demo that he and his team decided that it would be a crime not to show off the game's lead character, Marcus Fenix. He also felt that players would be able to associate with the character more from a third-person camera angle.

Finally, Bleszinski discussed details of some of the features that didn't make it into Gears. The dropped features included combat cash, a morale meter and a much more complex orders system. All three were dropped because the development team felt that they detracted too far away from the game's action-packed game dynamics. You can read more here.

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