World of Goo has finally been released for both iPhone and iPod Touch.
Proposals would make pirate downloads as illegal as uploads.
Gamers are buying games, but then downloading cracked versions to avoid DRM.
Who's That Flying mates side-scrolling action with humour and a tower-defence life system.
Ubisoft has been accused of pirating its own soundtrack, then selling it within a Collector's Edition.
New figures from a Japanese trade group suggest handheld game piracy cost £29bn over five years.
iPhone developer Smells Like Donkey has complained about rampant piracy on the platform.
2D Boy has launched a new sale for World of Goo, as well as announced an iPhone version.
The UK's Intellectual Property minister says he will not advise the government to legislate against game and music piracy.
2D Boy has announced that it/he is releasing the soundtrack for World of Goo - and it's absolutely free!
Electronic Arts has released the minimum requirements for the PC version of Mirror's Edge.
TorrentFreak has posted a list of the top ten games which were copied and shared over bit-torrent this year.
Cliff Harris is an independent developer who gave up a career at Lionhead to start his own studio and make his own games - but don't they all say that? Cliff has a look at how indie development has evolved and asks if indie studios are truly independent yet.
Indie developer Cliff Harris is on the verge of releasing a brand new game and is feeling a little bit nervous. With life simulator Kudos 2 set to hit shelves on Wednesday, Cliff weighs up the pros and cons of being indie and tries not to stress himself to death.
Cliff Harris sees a bleak future for the games community. An insular group that purges n00bs, defends violent media and pirates games regularly - the end could be at hand! Thankfully, Cliff has a whole list full of ways to make gaming good again...
Halo, Half-Life, BioShock - all great games to be sure, but they've all been covered to death. Now it's time to look at the underdogs and devote some time to the games that managed to slip through the cracks but which remain worth a look.
As part of a new series of columns by prominent indie and professional developers, James Silva talks about how he moved from being a dishwasher in an Italian resturant to being a game designer. Beware, the story contains ninjas, zombies and dishwashery!
Indie games are the future, says Joe. Prove it, says everyone else. Okay, says Joe and launches himself into a feature discussing the best independent games on the Internet and the effect of indie developers on the industry.