Zumba Fitness may claim the topspot for the GameStation chart, but Valve wins on Steam.
This week we've been out to Science Live in London, where we tried to teach our significant others about quantum computing, and also out to surprisingly fancy restaurants, where we were taught about steak tartare. It's been a very educational week, in other words.
The rest of you, it seems, have been buying games - with Steam's just-ended sale having proved particularly popular. Below, we've got the top ten games for both Steam and UK retailer GameStation. Let's start with the high street...
1. Zumba Fitness - PS3, Wii, Xbox 360
2. DIRT 3 - PS3, PC, Xbox 360
3. FEAR 3 - PC, PS3, Xbox 360
4. Red Faction: Armageddon - PS3, PC, Xbox 360
5. UFC Personal Trainer - PS3, Xbox 360
6. Brink: Special Edition - PS3, PC, Xbox 360
7. Transformers: Dark of the Moon - Xbox 360
8. Virtua Tennis 4 - PS3, Wii, Xbox 360
9. Call of Duty: Black Ops - PC, PS3, Xbox 360
10. Brink - PS3, PC, Xbox 360
Now, below again, you'll find the Steam chart with remaining discounts marked...
1. Valve Complete Pack - 82 per cent off
2. THQ Hit Collection - 85 per cent off
3. Battlefield: Bad Company 2
4. id Super Pack - 84 per cent off
5. 2K Complete Pack - 81 per cent off
6. Paradox Complete Pack - 90 per cent off
7. Terraria
8. Square Enix Summer Collector Pack - 86 per cent off
9. Portal 2
10. The Rockstar Collection - 71 per cent off
Let us know what you bought in
the forum.
22 Comments
Discuss in the forums ReplyDirt 3 oh yeah! it's amazing, especially cat and mouse multiplayer mode.
- pricing doesn't matter
- gamers wouldn't buy more games when they're cheaper because pirating is even cheaper
- people are happy to pay 50€ for a premium product
??? :)Sorry you go home with 3 Nos from the Judges.
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Do I need help?
Do I need help?
Yes
I'd pay £100 for a top drawer game like CS that I got 100's of hours from
Yes.
Maybe not if you have never played a Sims game before, I was tempted to get it just so I could actually see was... I didn't, though.
-Increased sales does not mean decreased piracy. Without any evidence to the contrary one could just as easily assume that the increase in sales is from players who neither pirated nor purchased the games on sale and are now willing to buy rather than go without the game. Cheers to such people, by the way, for simply not playing games they think aren't worth the cost.
-People may well pay 50€ for a premium product. The increase of sales when the price is lowered only shows that of the games in question the price was considered too high for the content for some potential buyers. People who bought games on sale may well have paid 50€ for a game if the game truly was a "premium product", however, many games aren't despite their price tags so people wait until sales.
As wiggles puts it:
Yes.
Then I got GTA IV Complete for $10, and I was good again :)
Steam is brilliant in that they lured me in a while back by giving the first Portal away. So I installed Steam, played the sh*t out of Portal and didn't think much more about it. Then I heard talk of a Steam sale. And another...and another. Now I have to force myself to not start Steam so I don't bankrupt myself on games...and I'm not even much of a gamer. Let me snag up good games for cheap (and I'm talking $20 max) and I'll buy them until I can't pay the rent anymore. Why do the big publishers not understand this? Why does a company like Sony think it's all right to charge $60 for a game while destroying its resale value? Sure, I might want to keep it forever, but chances are better I'd sell it at some point just to get rid of some clutter, maybe get a deal when Gamestop has a rare good deal on trading in used. Yeah, they're not a charity, profit above all, blah blah. FFS, don't crap in my shoe and pretend you did me a favor. Viva la Steam!
Yep lol
Neither is it the other way round is it? But that's what most anti-piracy cases are based on :D
That was my thought really.
Of course, with piracy it's hard to get an accurate measure on how many "copies" are pirated and most estimates are rejected by one of the two sides of the argument anyway. And that's assuming you've even got a clearly defined idea of piracy to be measured, everyone has their own idea of exactly what evidence points to a pirated "copy" of a game.
And then you've got the people who shoot holes in the whole piracy-sales correlation. Ones such as people who don't buy games they don't think are worth it but also don't pirate, they're a lost sale but aren't counted with pirates. Or the pirates who will never buy games, they're pirates but not exactly lost sales. It's all a very messy business.