Super Street Fighter IV Arcade Edition DRM explained

Written by David Hing

May 27, 2011 // 2:45 p.m.

Tags: #capcom #drm #ssf #street-fighter #super-street-fighter-4 #super-street-fighter-4-arcade-edition #super-street-fighter-iv-a

Capcom has revealed plans for DRM that would result in limited offline functionality in the upcoming Super Street Fighter IV: Arcade Edition, due to be released in early July. They are now asking for feedback on their plans.

The game will require a constant internet connection and a login to Games for Windows Live in order to be fully playable. Without it, players will be limited to 15 out of 39 characters, it will not be possible to save any progress in challenges and access to any purchased DLC will be cut off. An interrupted internet connection will allow you to carry on as normal but the game will request a login after the match.

The use of this DRM is a response to the piracy and cheating that occurred in Street Fighter IV, says Capcom.

'SSIV unfortunately was plagued by pirates and hackers that messed up the leaderboards,' said Capcom's Christian Svensson.

Super Street Fighter IV was not released on the PC, despite being nearly ready to ship, as a response to the piracy that Street Fighter IV suffered from.

What are your thoughts on DRM as a response to piracy? Let us know in the forums.

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