Crytek has announced Warface, a new CryEngine 3 FPS targeting Korean and Asian gamers.
Crytek, the developer behind the original Far Cry and the Crysis series, has announced a new game today, titled Warface.
Warface will use Crytek's proprietary graphics engine CryEngine 3 and will be a PC exclusive multiplayer shooter. Co-op missions will also be a key feature, though there's no mention of any singleplayer content.
Interestingly, Crytek will release Warface as a free-to-play shooter and is looking to target the Korean and Asian markets specifically.
'Our passion is to always deliver the best gaming experience possible,' said Crytek CEO, Cevat Yerli. 'That's why we opened our Crytek Korea office in 2008, which today enables us to offer a game that is tailored to suit its market. We're excited to debut with Warface in South Korea and to deliver a compelling and truly unique experience soon.'
Warface doesn't yet have any release date, nor has Crytek confirmed how the game will draw profit - though advertising or micro-transactions seem to be the obvious routes. Crytek has said the game will feature customisable player classes though.
Below are the currently released screenshots for Warface - let us know your thoughts in
the forums.
32 Comments
Discuss in the forums Replyalthough more coop missions would be great. loved Spec-Ops missions in MW2.
I had begun to think that if those two words existed concurrently in the same sentence then the world would end.
But then they spoil it all by saying free to play.
personally I would rather pay for a good game, than not pay for a mediocre one. And, as yet, I have not found a good, free, FPS.
I look forward with interest, but not with expectation
There must be a market for these sort of free to play games there so its no suprise that more games are being released like this.
Free to play is a model growing in the West but well established in the East, where they're targetting. It's a very successful model too. Look at the successful free to play games like Maple Story which has 100million players and you can start to see why it makes sense.
But agree with wuyanxu, those Asian PCs ain't gonna run diddly squat!
in China maybe. But in Korea thats a whole different story. But then again, Im from Singapore
And +1 on the Koreans. My wife's (relatively broke) relatives' laptops are by and large better than my desktop.
"Cryface"!... Now I get it :D
aheuahuehauehaueh
HA! I knew it was coming.
exactly.
its not something i would post with a smiley face though...
hopefully it doesnt escalate to anything messy over the weekend. NK just released 2 more threatening statements this morning and SK already got US backed ships going to the incident 3 days ago.
Don't confuse people's issue here; free games kick ass. Who doesn't love some free gaming? The issue a lot of people have comes from the fact it will be funded by micro-transactions, which, at least in my opinion, suck ass.
Warcry.
Gunnery Sergeant Hartman: Private Joker why did you join my beloved Corps?
Private Joker: Sir, to kill sir!
Gunnery Sergeant Hartman: So you're a killer?
Private Joker: Sir, yes sir!
Gunnery Sergeant Hartman: Let me see your war face.
Private Joker: Sir?
Gunnery Sergeant Hartman: You got a war face? AHHHHHHHH! That's a war face. Now let me see your war face.
Private Joker: Ahh!
Gunnery Sergeant Hartman: Bullshit you didn't convince me. Let me see your real warface.
Private Joker: Ahhhh!
Gunnery Sergeant Hartman: You don't scare me; work on it.
Private Joker: Sir, yes sir!
This is a soley Western view: in the East, micro-transactions are not only very common but very popular as well. It isn't seen as unfair, just as it isn't seen as unfair to spend more to get a competetive advantage in any other competional event.
You don't see officials in F1 hauling Red Bull over the fact they spent more on their car than Lotus did, same as in games, if you can afford to make your character better, why not?
I'm not personally saying I agree, but don't automatically assume no-one likes micro-transactions, because there are tens of millions of gamers who do.
I certainly will do it that way in World of Tanks.
I think microtransactions are a great way for a developer to make money. Let's face it, it's always annoying, but they do need to make money. With microtransactions its all up to you as a player how much you want to spend, plus you generally pay according to the amount of actual playtime you get from the game.
Maybe the problem is that in this COD: BLOPS day and age us gamers have become utterly incapabl of making any decision that has real consequence, no matter how small.
I think microtransactions are a great way for developers to make money too, but I think they're a dreadful way for players to pay for their games. Everyone knows* that microtransaction-powered free games result in a situation where people that pay to play get advantages over those that don't. It's obvious; why else would they pay for a nominally free service?** What you get is a game where the person with the deepest pockets faces off against the person with the most free time to grind their way through without paying. Either way, gamers that aren't 100% financially or chronologically committed lose out, which alienates people and discourages them from playing the game. Apologies to Penny Arcade...
Bluntly, your skill at a multiplayer game should be the only tool in your arsenal. Microtransaction gaming is like paying for second guesses in Trivial Pursuit.
*And the thing is, the fact that 'everyone knows' means that even if it isn't 100% true you have a huge mountain of prejudice to climb, like this post.
**Unless they really want to reward the developers for their excellent game. But if the developers have confidence that people will like their product enough to donate money for it, why not put out a demo to entice players, and, uh, put it on sale instead?