2K Games has defended the fact that the Sinclair Solutions DLC was already on the BioShock 2 disc.
2K Games has issued a statement defending the fact that the recent
Sinclair Solutions DLC expansion for
BioShock 2 was already
included on the game disc.
Apparently the reason for this is that 2K Games wanted to avoid splitting the player base and was so forced to include the data on the disc at launch and simply lock it off from users. Fans cottoned on to the fact when they noticed that the DLC was only a few kb in size.
"
The way our engine and game structure works is that people need to have the exact same content for people to play together. One of the challenges with post-launch content for MP is that it can split the player base, and we want to avoid that whenever possible," a spokesperson wrote on
the official forum (via
Eurogamer).
"
For this content, creating the DLC package the way we did allowed for us to not split the player base - so whether you purchase the new content or not, you can still play with your friends."
The DLC adds in some multiplayer enhancements - new weapon upgrade slots, new characters, trials and achievements. It costs 400 MS points, or around £3.50 GBP.
"
[The DLC] is not interfering with our patching capabilities, which are a top priority and are still being actively worked on," added the spokesperson.
Not that it should really matter all that much. We found
BioShock 2's multiplayer confused, unwieldy and underwhelming when we tried it last. Check out our
BioShock 2 review for more information, then let us know what you think in
the forums.
22 Comments
Discuss in the forums ReplyYeah, makes sense.
Q3 has an Sv_Pure system which prevents any client connecting to a pure server having files different to that of the server. This means he has to have a replica of the server content if he wants to play on that server.
Lets say in Q3 that the server has some new custom maps which cost him an unreasonable amount of money to buy and play. The people who bought that content can still play on normal Q3 server as they have all the original game files and this new DLC doesn't alter them. They can also go and play on their DLC servers. What can't happen is regular Q3 owners can't play the DLC cause they obviously don't have the files.
Here's what's happening in Bioshock 2:
All players HAVE to be given all the original game files AND the DLC, cause if they didn't then there would be a client mismatch and they wouldn't be able to play together. That's like saying the original Q3 owner can't play on an original Q3 server on original Q3 maps with out having the custom DLC maps he doesn't even own (some might argue he does cause they were on the disc he purchased).
It's complete bullshit and shows a huge flaw in their system of creating games. This isn't rocket science people. Developers have been doing this for ages successfully, whys it so hard for this game in particular? What also makes this absolutely ridiculous is the fact the "DLC" isn't even DLC any more! Developers getting sloppy.
It's not "REALLY" a DLC anyway, the name itself implies what it is.
Downloading the "key" to unlock the content doesn't mean that it's actually "DLC".
I really don't why they did it like this, if everything was finished come release and they're putting it on the disc then they shouldn't under any circumstances, charge for it.
Besides, just about every other developer has managed to release DLC after the game's release without splitting the player base, so why can't 2K? Are they really that s**t at coding or do they just assume all their customers have a single brain cell between them and are too stupid to see the truth behind their lame excuses. I'm not sure what's worse to be honest.
If they really had to have everyone install it, they could just make it a compulsory patch to play online while only people who pay get the extra features, but here they've just admitted they're simply charging extra for something that was created in the standard development cycle of the game, yet they have partitioned it off from the main game to get extra money from it instead of charging more for the game itself. What's worse is that this DLC seems to be almost compulsory if you want to do well in the multiplayer side of the game, thereby holding the consumer hostage.
This is not a trend I (or for that matter any self-respecting gamer) would like to see continued, and should not be encouraged. Kill them with fire.
**** i need help :(
That doesn't even make logical sense.
If you're letting people download the same data, everyone has the same data.
If you're giving people the content on the disc and unlocking it, everyone has the same data.
I don't think there's an interpretation of this that doesn't end with the publishers looking, first, unbelievably cynical, then second, pathetically unwilling to own up when rumbled.
Its a good way to increase revenue. Look at Fable 2 on xbox live, they are selling that online in segments and it aint cheap, such a rip off when you can buy the full game for £10 now.
The thing is though, that having it on the disc means it was developed and finished before the game was even launched. That is the issue, and I don't see anyone actually complaining about that. Frankly, if they had released this as true DLC this close to launch, I would still be miffed. The only difference between finishing it before release and putting it on the disc, and finishing it before release and making it true DLC at this time is that now we know they finished it before release, with the former we would only suspect it.
+1
If by Shens you mean shenanigans then +1
Highly HIGHLY disappointed here.
Thats how I've interpreted it from the article too.
Although, in Forza 3, with their download packs. I've only got one of them. I was playing with someone, who has one of the packs I don't. They picked one of the DLC cars, and in the menu it showed their car as 'DLC car'. However, in the game, I could see the car fine.
With the track pack, I think its a different matter. But the cars all seem to display fine even to people who haven't bought the packs.
It sounds like 2K are telling the truth.
Really, i would hope that something they already finished before they even released the game would not effect their patching capabilities. Now that would just be sad...
With so many other games handling this issue through far less debatable means, maintaining a solid player base is not a good reason. Yes, it does allow everyone to play together regardless of DLC purchase (like other methods do), they aren't lying about that, I will give you this. But it also allows 2K Games to make more money with far less effort than other developers.
However Blizzard never charged people for information that came on the original disc and called it a "expansion pack"
If they are releasing a full game, then sending unlocks for people at best it's dishonest. It's kinda like the free 2 play MMO model, accept they don't flat out tell you that they are charging you for stuff you could of had theoretically day one for free.
just dishonest.