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S.T.A.L.K.E.R 2 announced

S.T.A.L.K.E.R 2 announced

S.T.A.L.K.E.R 2 has just been announced and looks to be even better than ever before judging from screenshots.

It's been rumoured at for a while, but the news just became official now that GSC has announced a follow-up game to the only recently released S.T.A.L.K.E.R: Shadow of Chernobyl, which we shall now only refer to as Stalker: The annoyingly punctuated.

The game will be titled Stalker: Clear Sky and is planned to be a prequel to the original game, set just as the first stalkers enter the zone and begin investigating the area.

It'll definitely be interesting to see if the developers can learn from the mistakes of the previous game - which mainly revolved around poor translation and dodgy game endings. Some members of the bit-tech staff still refuse to go near the original, based purely on the frustrating ending of the first game.

However, since the press release mentions that;

"A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies."

We wouldn't exactly count on a perfectly translated game.

There also remains the problem of how the game levels will change considering that the game must take place in the exact same locations as were previously explored in Stalker.

GSC has obviously spent some time tweaking the graphics engine a little and making the game look better than ever, as proved by the screenshots below.

Played Stalker recently, or are you a n00b to The Zone? What ending did you get in the original game? Let us know in our discussion forum.

Click for hi-res

29 Comments

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g3n3tiX 12th July 2007, 11:09 Quote
wow... haven't finished the first one yet (I'm at the red forest) and they announce the second, a prequel... but Q1 2008...we have time.
Quote:
Originally Posted by Press release

* Atmosphere of the Exclusion Zone
* Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.
* A-Life-driven War of the Factions
* Possibility to play and lead any faction to victory
* Advanced A-Life system
* Varied behaviour of NPC stalkers in the A-Life world

* Advanced spectacular storyline scenes
* Improved AI of computer-controlled characters
* Skirting around dynamic obstacles by NPCs
* Use of grenades by NPCs

* Fast Travel
* Improved concept of detectors, artifacts and anomalies
* New system of upgrades for weapons and armor
* Weapons and armor repair
* Reworked HUD and PDA

* New version of the game engine - X-Ray 1.5.
* DirectX 10 renderer
* Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
* Cutting-edge and detailed game graphics (normal map)
* Inverse kinematics
* New animation engine
inverse kinematics ? what is it ?
Tyr 12th July 2007, 11:12 Quote
Aye, very annoying punctuation. Was irritated enough by FEAR which only has four. I'm not sure how good a prequel would be set in the same places. I was really disappointed by the limited size and terrain in the original which is probably its biggest flaw.
DXR_13KE 12th July 2007, 11:14 Quote
Quote:
Originally Posted by g3n3tiX
inverse kinematics ? what is it ?

ragdoll....
g3n3tiX 12th July 2007, 11:20 Quote
thanks. I thought about liquid physics (flowing...and so on) but wasn't sure...it's (still) never been made into a real (not tech demo) game.

Didn't STALKER (removing the dots) feature ragdolls already ?
CardJoe 12th July 2007, 11:22 Quote
Not quite. IIRC, inverse kinematics is the method of matching movements to environments - making sure that a foot lands properly on a step properly and that the body reacts realistically.
g3n3tiX 12th July 2007, 11:27 Quote
Yes, à la Crysis . (thinking about some tech demo featuring the guy walking up/down and his body moving differently as he was doing it e.g. leaning forward/backwards.)
DarkLord7854 12th July 2007, 11:33 Quote
Quote:
Originally Posted by g3n3tiX
wow... haven't finished the first one yet (I'm at the red forest) and they announce the second, a prequel... but Q1 2008...we have time.

Eh, taking how the first one went, you can expect this one around 2010 :o
DXR_13KE 12th July 2007, 12:26 Quote
in http://en.wikipedia.org/wiki/Inverse_kinematics

"Inverse kinematics is the process of determining the parameters of a jointed flexible object (a kinematic chain) in order to achieve a desired pose. Inverse kinematics are also relevant to game programming and 3D animation, where a common use is making sure game characters connect physically to the world, such as feet landing firmly on top of terrain."
sam.g.taylor 12th July 2007, 14:23 Quote
I have to say that I really like STALKER, especially after that first patch that came out. I love the idea of an FPS with much more freedom and the RPG elements; I'm surprised that there aren't more of those games today. Also, I'm happy to see that they're including features such as weapons repair (great for those rare and unique weapons) and faster travel (so I don't have to evade those bandits for the millionth time).

However, I have really liked the AI in the original - NPCs using tactics like flanking really honed my skills - but improved AI with grenades actually kind of scares me, I hope I'll have allies along the way...
OtakuHawk 12th July 2007, 14:25 Quote
the screens look pretty. lets see if they remember to include a plot that isn't a B-movie reject this time.
capnPedro 12th July 2007, 14:45 Quote
I keep meaning to pick up STALKER, but never seem to get round to it. I guess I should probably play it through before the sequel comes out. At least now I'll actually be able to play with the Vista/8800 bugs fixed :).
wafflesomd 12th July 2007, 14:48 Quote
Awesome, I loved the first one.

Maybe they'll get it running a little better this time around.
will. 12th July 2007, 15:42 Quote
Quote:
Originally Posted by g3n3tiX
Yes, à la Crysis . (thinking about some tech demo featuring the guy walking up/down and his body moving differently as he was doing it e.g. leaning forward/backwards.)

I'm not sure that was IK... Procedural animation I think they called it. wikipedia page

It doesn't mention IK's on that page, but it does sound similar in some respects. More like creating animations on the fly depending on the environment rather than letting the physics sort the whole thing.
Major 12th July 2007, 16:02 Quote
Great news, although the early guns where utter crap, hopefully they will learn from that. My ending was the whole "I want The Zone to disappear"
CardJoe 12th July 2007, 16:21 Quote
I wanted money apparently, when actually I wanted a resolution to the plot.
GamingHobo 12th July 2007, 16:58 Quote
Quote:
Originally Posted by CardJoe
I wanted money apparently, when actually I wanted a resolution to the plot.

Or at least on that didn't require you to find unmarked location 'somewhere' on the map.
glaeken 12th July 2007, 17:56 Quote
Loooks amazing. I think I'm going to have to upgrade from my 6600gt and AMD643000+. There's just far too many games that are coming out that I won't be able to play.
Ramble 12th July 2007, 19:54 Quote
Taking all bets, when will it be released?
Kipman725 13th July 2007, 00:42 Quote
looks cool I quite enjoyed stalker despite its flaws
Cthippo 13th July 2007, 01:38 Quote
The original is still on my "to do" ("to play"?) list. Of course, it would also mean actually booting back into Windows. Hmmm. Maybe I'll wait until HL2E2 comes out, then play both in an orgy of gaming, then then go back to my beloved linux.
completemadness 13th July 2007, 03:47 Quote
Quote:
Originally Posted by DXR_13KE
in http://en.wikipedia.org/wiki/Inverse_kinematics

"Inverse kinematics is the process of determining the parameters of a jointed flexible object (a kinematic chain) in order to achieve a desired pose. Inverse kinematics are also relevant to game programming and 3D animation, where a common use is making sure game characters connect physically to the world, such as feet landing firmly on top of terrain."
surprisingly enough me and a mate were playing DOOM3 Co-Op, and it actually (somewhat) has this

if you stand on say a lift, if one foot is on a railing higher, the character actually has 1 leg straight and 1 leg bent, i was amazed when i say it, tiny details like that really do add to the realism
Bauul 14th July 2007, 11:34 Quote
I rather enjoyed Stalker, though I did manage to accidentally do the proper ending first, then do the mini endings. Though what really got my goat was actually how small the world was, walking through 'gates' in the levels wouldn't just load the next bit of land, it'd teleport you 500 meters down the road. At one point I had to kill a Stalker for a side quest who was actually wandering around BETWEEN these level gates, to the extent I couldn't physically get to him, ended up failing the quest. Pissed me right off.
Redbeaver 16th July 2007, 15:09 Quote
prequel?? why prequel??

sequel i wouldve picked it up without thinking (twice. wait, make that trice.). it is somewhat cheesy, but graphic and gameplay ive really enjoyed it. story isnt all that bad, IMO.i still jumped when i had to go down dark surprising "dungeons" and what not.... thats some good realism in my book.

but prequel?

blah!
Cthippo 17th July 2007, 01:30 Quote
Quote:
Originally Posted by Redbeaver
prequel?? why prequel??

blah!

Correct me if I'm wrong, but don't you die in the end no matter what? Maybe that's why :|
Bauul 17th July 2007, 12:44 Quote
Quote:
Originally Posted by Cthippo
Correct me if I'm wrong, but don't you die in the end no matter what? Maybe that's why :|


you clearly didn't properly complete the game. If you do it properly, you (spoiler altert) kill the c-consciousness and wipe out the zone completely and restore the land to normality. Hence the lack of sequal opportunities.
Silver Shamrock 17th July 2007, 12:57 Quote
Quote:
Originally Posted by Bauul
you clearly didn't properly complete the game. If you do it properly, you (spoiler altert) kill the c-consciousness and wipe out the zone completely and restore the land to normality. Hence the lack of sequal opportunities.

SPOILER!!!!



That's only one of the true endings. The other has you join the c-conciousness. If a sequel was to be made then it could follow this ending. Alot of games these days have several ending to allow for a sequel whatever the outcome. The original Resident Evil is a perfect example (regarding the demise of Wesker)

Anyway i would rather play the prequel tbh as i much prefer the original settings of the aftermath of the first disaster.
Bauul 20th July 2007, 15:37 Quote
Quote:
Originally Posted by Silver Shamrock
SPOILER!!!!



That's only one of the true endings. The other has you join the c-conciousness. If a sequel was to be made then it could follow this ending. Alot of games these days have several ending to allow for a sequel whatever the outcome. The original Resident Evil is a perfect example (regarding the demise of Wesker)

Anyway i would rather play the prequel tbh as i much prefer the original settings of the aftermath of the first disaster.

Not quite, if you join the c-consioussness, you don't get to play through to final part of the game, and personally I'd say any ending that forces you to miss out the final level counts as a false ending.
The_Beast 20th July 2007, 16:35 Quote
hopefully they fix all the flaws first and get it out on the real release date
Silver Shamrock 20th July 2007, 18:58 Quote
Quote:
Originally Posted by Bauul
Not quite, if you join the c-consioussness, you don't get to play through to final part of the game, and personally I'd say any ending that forces you to miss out the final level counts as a false ending.

I see where your coming from but it is a true ending. To get it you must follow the true path in the game, including visiting the hotel in Pripyat. Thus it makes up one of the two 'true' endings. Anything involving 'The Wishgranter' is a false ending.
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