S.T.A.L.K.E.R 2 has just been announced and looks to be even better than ever before judging from screenshots.
It's been
rumoured at for a while, but the news just became official now that GSC has announced a follow-up game to the only recently released
S.T.A.L.K.E.R: Shadow of Chernobyl, which we shall now only refer to as
Stalker: The annoyingly punctuated.
The game will be titled
Stalker: Clear Sky and is planned to be a prequel to the original game, set just as the first stalkers enter the zone and begin investigating the area.
It'll definitely be interesting to see if the developers can learn from
the mistakes of the previous game - which mainly revolved around poor translation and dodgy game endings. Some members of the
bit-tech staff still refuse to go near the original, based purely on the frustrating ending of the first game.
However, since the
press release mentions that;
"A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies."
We wouldn't exactly count on a perfectly translated game.
There also remains the problem of how the game levels will change considering that the game must take place in the exact same locations as were previously explored in
Stalker.
GSC has obviously spent some time tweaking the graphics engine a little and making the game look better than ever, as proved by the screenshots below.
Played
Stalker recently, or are you a n00b to The Zone? What ending did you get in the original game? Let us know in
our discussion forum.
ragdoll....
Didn't STALKER (removing the dots) feature ragdolls already ?
Eh, taking how the first one went, you can expect this one around 2010 :o
"Inverse kinematics is the process of determining the parameters of a jointed flexible object (a kinematic chain) in order to achieve a desired pose. Inverse kinematics are also relevant to game programming and 3D animation, where a common use is making sure game characters connect physically to the world, such as feet landing firmly on top of terrain."
However, I have really liked the AI in the original - NPCs using tactics like flanking really honed my skills - but improved AI with grenades actually kind of scares me, I hope I'll have allies along the way...
Maybe they'll get it running a little better this time around.
I'm not sure that was IK... Procedural animation I think they called it. wikipedia page
It doesn't mention IK's on that page, but it does sound similar in some respects. More like creating animations on the fly depending on the environment rather than letting the physics sort the whole thing.
Or at least on that didn't require you to find unmarked location 'somewhere' on the map.
if you stand on say a lift, if one foot is on a railing higher, the character actually has 1 leg straight and 1 leg bent, i was amazed when i say it, tiny details like that really do add to the realism
sequel i wouldve picked it up without thinking (twice. wait, make that trice.). it is somewhat cheesy, but graphic and gameplay ive really enjoyed it. story isnt all that bad, IMO.i still jumped when i had to go down dark surprising "dungeons" and what not.... thats some good realism in my book.
but prequel?
blah!
Correct me if I'm wrong, but don't you die in the end no matter what? Maybe that's why :|
you clearly didn't properly complete the game. If you do it properly, you (spoiler altert) kill the c-consciousness and wipe out the zone completely and restore the land to normality. Hence the lack of sequal opportunities.
SPOILER!!!!
That's only one of the true endings. The other has you join the c-conciousness. If a sequel was to be made then it could follow this ending. Alot of games these days have several ending to allow for a sequel whatever the outcome. The original Resident Evil is a perfect example (regarding the demise of Wesker)
Anyway i would rather play the prequel tbh as i much prefer the original settings of the aftermath of the first disaster.
Not quite, if you join the c-consioussness, you don't get to play through to final part of the game, and personally I'd say any ending that forces you to miss out the final level counts as a false ending.
I see where your coming from but it is a true ending. To get it you must follow the true path in the game, including visiting the hotel in Pripyat. Thus it makes up one of the two 'true' endings. Anything involving 'The Wishgranter' is a false ending.