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Ultimate Game Chair Free Play Review

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SinxarKnights 8th August 2009, 10:34 Quote
Didn't really expect it to do much at that price. My main issue would be putting it on my chair but in the pic, you have the same chair type so guess that takes care of that.

And ya... I don't need more noise comming from my soundcard. I can already hear the gfx card on my Xtremegamer whining at different tones all the time.
Cptn-Inafinus 8th August 2009, 12:38 Quote
Surely plugging into the Subwoofer out would over come some of these problems? I remember another feedback device from many moons ago that attached to the seat post of your chair and jolted when a loud bass-ey noise was heard.
Skiddywinks 8th August 2009, 13:50 Quote
Quote:
Originally Posted by Cptn-Inafinus
Surely plugging into the Subwoofer out would over come some of these problems? I remember another feedback device from many moons ago that attached to the seat post of your chair and jolted when a loud bass-ey noise was heard.

I remember seeing that. Designed to give you deep base without waking your neighbours. I thought it sounded excellent for my uni accomodation. Never did read any reviews though. Was it any good?
PopcornMachine 8th August 2009, 20:45 Quote
Obviously, what is needed here is an industry standard specification for game player touch sense interaction. Game developers would use an API to send touch sense information signals to devices, which would then have to figure out what to do with them. Signals such as punch - face, stab - spleen, disembowel, kick - groin, incinerate - left leg, explosion, etc.

Of course, these signals don't all have to be violent. To give the player a truly complete game experience, there could be signals like pat - head, blow - ear, massage - whatever, etc. I'm sure some of you have already imagined (fantasized) the endless possibilities, which are only limited by hardware.

I propose the API for these messages be called the Sensory Touch Information Format, or STIF.
g3n3tiX 8th August 2009, 22:44 Quote
Isn't amBX a bit like that ? Driving simulation enhancing hardware through a specialized device driver ?
HourBeforeDawn 9th August 2009, 00:29 Quote
these were lame in the late 90s and they are still lame today.
stoff3r 9th August 2009, 03:06 Quote
I like the concept. too bad it's not clever enough. as previously mentioned plugging it to the pre-out on the amp would do the trick, other than that maybee an integrated crossover-filter would help separate the bass from the sound.
thehippoz 9th August 2009, 06:07 Quote
chicks might like it *ducks and covers*
stoff3r 9th August 2009, 15:03 Quote
I think we all was thinking that, only you said it though :P
Jipa 12th August 2009, 12:32 Quote
What is this ****.

Sigh.
Casefan 23rd August 2009, 11:41 Quote
What's with all these weird similes: "sounding like a herd of eunuch mice being slowly run over a cheese grater" and "greased kittens in a bin bag"?
CardJoe 23rd August 2009, 11:58 Quote
What can I say? My sense of humour is darker than a car full of assholes.
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