3D vision is cool, tried 3D stuff in uni for a VR module which really impressed me. We used shutter glasses tho and they give such a head ache after 15 or so mins. Looking forward to when it becomes more mainstream tho, early gen stuff usually sucks
so looking at the monitor serial number it is effectively the vx2260wm with 3D... BUT that has a resolution of 1920x1080 giving it a much nicer pixel pitch amongst other things. Why did they cut the resolution of the screen?! surely it should be the vx2255wm or something in that regard :/
I'd like the 120Hz in a decent monitor like the Dell 2209WA. Screw this 3d stuff. It's really nothing more than a headache-inducing non-starter from my point of view.
For as long as 3D movies and games require the users to sit for hours wearing special headache-inducing, brain-manipulating glasses, 3D will always be nothing more than a gimmick.
3D has come and gone so many times from the early 1980s, and although 3D vision can look impressive, it will always remain just a gimmick that will lose its novelty, come back as cool again and die out until 'true 3D' arrives.
As for the viewSonic screen, I wish they would stop making these screens with 16:10 aspect ratio, and instead go for the standard 16:9 home widescreen ratio to avoid the standard 16:9 video being cropped or stretched.
In terms of looks, the Dell screen in the picture looks much nicer. The ViewSonic looks nice only until you look down at the curved part under the bezel and the funny looking stand.
Originally Posted by Elton I'm sure there's a Dell 3008-WFP, but I can't remember if BT has that one or the 3007.
The first thing I noticed: Crappy stand, looked hella flimsy.
Also tron: 16:10 monitors are much better, you get those extra pixels and everything isn't fat!
What difference does a few extra pixels vertically make when they're both very high resolutions anyway. They will continue to bring out even higher resolution 16:9 displays anyway, so might as well stick to a single, standard aspect ratio that works.
About everything looking fat, that has nothing to with 16:9 - it's the content itself which matters. Unless it's a 16:10 or 4:3 picture being stretched to fill the full 16:9 display then there's no reason why everything should appear fat.
I would like to try out the NVision experience, especially considering the expense of getting it. After seeing Avatar with polarised glasses and being pretty impressed with the result I'd like to see how good or otherwise NVidia's solution is.
Really what we want is monitors capable of polarised images so a simple set of polarising glasses can split the image without the need of an expensive set of shutter glasses.
3D has come and gone so many times from the early 1980s
It's been going a hell of a lot longer than that. Every time a new advance in home viewing comes along - this time it's HD - the movie industry panics, and tries to push something like this on us. Very large screen formats like Cinemascope, 70mm, and Vistavision were the fads of old; 3D has been tried since the 1950s and even before that.
There are several fundamental problems with stereoscopic 3D which mean it's impossible to ever get it really, properly right. All current techniques rely on very creative fudging to sell the maximum 3D effect (which the producers want to see whether there's really any justification for it or not) while simultaneously trying not to make the audience hurl. This is a very subjective process and I shudder to think what'll happen when people start trying to write computer games that do it automatically in realtime.
A 120Hz 1080p 22" screen is something I could really go for at the moment. I don't care about 3D, but having the higher refresh rate would make me feel like I hadn't wasted the money on the rest of the computer, considering that most games that I play regularly I get 100+ fps. The only problem right now is getting a decent panel.
24" in 1080p doesn't make as much sense to me due to the poorer pixel pitch, which being a physicist I always considered a more important measure than what everyone calls "resolution".
Nvidia should just go for the same tech they use in digital 3D cinemas, if it's possible to scale on to an LCD panel. it's just better, and more than one person can enjoy the 3d-ness at the same time
That would force nVidia to actually invent something new. This "new" 3D tech that nVidia introduced last year was already introduced more than 10 years ago, also by nVidia. The only difference is that this time around, due to the profileration of digitally-connected LCD monitors the glasses can be synced with a digital source and with somewhat better results.
The VX2265wm has been out for the best part of a year in America (I think it was the first nvdia 3D vision compatible LCD display). Europe at least got the updated VX2268wm last Autumn.
Originally Posted by Cobalt A 120Hz 1080p 22" screen is something I could really go for at the moment. I don't care about 3D, but having the higher refresh rate would make me feel like I hadn't wasted the money on the rest of the computer, considering that most games that I play regularly I get 100+ fps. The only problem right now is getting a decent panel.
24" in 1080p doesn't make as much sense to me due to the poorer pixel pitch, which being a physicist I always considered a more important measure than what everyone calls "resolution".
I dont mean to start a fight here, but more a constructive response, if im worng in anything pls feel free to correct me :)
FIRST. I dont see the point of having a 120Hz pannel if is not meant to be used for 3D Vision, as you know the human eye see at a rate of 60 Frames per Second, and 120Hz means the image is refreshed 120 times in a second. you wouldnt notice this.
SECOND. i dont know if maybe is a typo you had, but a 24'' in 1080p makes a lot of sense, since this means the pixels are closer to each other (better dot pitch) than the average 32'' 1080p screen and bigger, i mean, i know a 22'' screen would have even better dot pitch but a 24'' its still really veeery good.
depends how far away you're sat, but yes generally a finer pixel pitch is better. also means having to use less AA in a lot of cases (which is a god send at 1920x1200)
Comments 1 to 25 of 43
ReplyWhen, oh when will one be made????
3D has come and gone so many times from the early 1980s, and although 3D vision can look impressive, it will always remain just a gimmick that will lose its novelty, come back as cool again and die out until 'true 3D' arrives.
As for the viewSonic screen, I wish they would stop making these screens with 16:10 aspect ratio, and instead go for the standard 16:9 home widescreen ratio to avoid the standard 16:9 video being cropped or stretched.
In terms of looks, the Dell screen in the picture looks much nicer. The ViewSonic looks nice only until you look down at the curved part under the bezel and the funny looking stand.
I think it should be the Dell UltraSharp 3007-WFP.
I'm sure there's a Dell 3008-WFP, but I can't remember if BT has that one or the 3007.
The first thing I noticed: Crappy stand, looked hella flimsy.
Also tron: 16:10 monitors are much better, you get those extra pixels and everything isn't fat!
About everything looking fat, that has nothing to with 16:9 - it's the content itself which matters. Unless it's a 16:10 or 4:3 picture being stretched to fill the full 16:9 display then there's no reason why everything should appear fat.
Really what we want is monitors capable of polarised images so a simple set of polarising glasses can split the image without the need of an expensive set of shutter glasses.
It's been going a hell of a lot longer than that. Every time a new advance in home viewing comes along - this time it's HD - the movie industry panics, and tries to push something like this on us. Very large screen formats like Cinemascope, 70mm, and Vistavision were the fads of old; 3D has been tried since the 1950s and even before that.
There are several fundamental problems with stereoscopic 3D which mean it's impossible to ever get it really, properly right. All current techniques rely on very creative fudging to sell the maximum 3D effect (which the producers want to see whether there's really any justification for it or not) while simultaneously trying not to make the audience hurl. This is a very subjective process and I shudder to think what'll happen when people start trying to write computer games that do it automatically in realtime.
24" in 1080p doesn't make as much sense to me due to the poorer pixel pitch, which being a physicist I always considered a more important measure than what everyone calls "resolution".
And yes I do count Dot pitch. so +rep to you Cobalt, well once I refresh the rep, ran out.
With a good panel. :D
The VX2265wm has been out for the best part of a year in America (I think it was the first nvdia 3D vision compatible LCD display). Europe at least got the updated VX2268wm last Autumn.
I dont mean to start a fight here, but more a constructive response, if im worng in anything pls feel free to correct me :)
FIRST. I dont see the point of having a 120Hz pannel if is not meant to be used for 3D Vision, as you know the human eye see at a rate of 60 Frames per Second, and 120Hz means the image is refreshed 120 times in a second. you wouldnt notice this.
SECOND. i dont know if maybe is a typo you had, but a 24'' in 1080p makes a lot of sense, since this means the pixels are closer to each other (better dot pitch) than the average 32'' 1080p screen and bigger, i mean, i know a 22'' screen would have even better dot pitch but a 24'' its still really veeery good.
Cheers :)
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